NED
Well-known member
I would like to add some hop back move.
This feature exist on Final fight 3 (AFAIK)
I could be useful to give some defensive option in gameplay and make it more fast and fun.
Basically the move imput is B B, it send to a freespecial state with the hopback itself.
I know once a move use B on it start, the next imputs have to be inverted horizontally. so I used B F, the move is done, but the character turn around and do the hop back, back turned to enemy... Is there a way to avoid it and have a correct result.
I don't want to use complicated command, this is to use for very fast reation in gamplay. Thanks.
this is the imput
this is the anim
This feature exist on Final fight 3 (AFAIK)
I could be useful to give some defensive option in gameplay and make it more fast and fun.
Basically the move imput is B B, it send to a freespecial state with the hopback itself.
I know once a move use B on it start, the next imputs have to be inverted horizontally. so I used B F, the move is done, but the character turn around and do the hop back, back turned to enemy... Is there a way to avoid it and have a correct result.
I don't want to use complicated command, this is to use for very fast reation in gamplay. Thanks.
this is the imput
Code:
com B F freespecial7
this is the anim
Code:
anim freespecial7# HOP BACK!!!
jumpframe 1 2.3 -4 0.8
landframe 6
subentity dus
summonframe 6 0
loop 0
offset 96 177
bbox 75 95 45 89
delay 4
frame data/chars/rachel/j01.gif
bbox 76 65 40 78
delay 6
frame data/chars/rachel/j02.gif
delay 5
frame data/chars/rachel/j03.gif
delay 9
frame data/chars/rachel/j04.gif
delay 5
frame data/chars/rachel/j05.gif
delay -1000#5
frame data/chars/rachel/j06.gif
delay 7
sound data/sounds/land.wav
frame data/chars/rachel/j01.gif