Help with walls / platforms

O Ilusionista

Captain 100K
I have a 2D stage on my mod which uses walls as platforms and I having an issue with the edges.
On the rest of the game, since they are angled (perpective), there is not much problem. But in 2D, they look strange.

If I extend the wall width to be as big as the platform (or a little bigger), the char can walk on air (the axis is exactly at the edge limit)
Jr7XgO3.png


But, at the same time, the chracter can appear over the platform graphics if they reach the wall by its side
S0UFWML.png

..which looks odd.

Any ideas how to handle it? I could add a onblockw script, but dunno if its the best idea. It's kinda hard to setup those walls because OpenBORstats doesn't shows them right and ModdersTool is just too instable (it crashes a lot).
 
For those type of graphics i think onblockw script should be the way to go in order to make it look right. As about easiest way to set the walls, personally i found it way better to get the coordinates with photoshop than with any of those editors. I have done the whole DD mod like this, and for me was the only way to really know exactly what i'm doing
 
Now that BeasTie said that, what i have noticed during the production of my DD game is that everytime you load the same level, the walls are appear 2-3 pixels left or right or up or down off and sometimes in the right position.
 
Thanks guys, I will take a look. I had to use obeditor because modders tool made all the positions negative.

I can't wait to test the OpenBor support for the next  Fighter Factory, so we can finally have a graphical tool to work on it.
 
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