O Ilusionista
Captain 100K
I have a 2D stage on my mod which uses walls as platforms and I having an issue with the edges.
On the rest of the game, since they are angled (perpective), there is not much problem. But in 2D, they look strange.
If I extend the wall width to be as big as the platform (or a little bigger), the char can walk on air (the axis is exactly at the edge limit)
But, at the same time, the chracter can appear over the platform graphics if they reach the wall by its side
..which looks odd.
Any ideas how to handle it? I could add a onblockw script, but dunno if its the best idea. It's kinda hard to setup those walls because OpenBORstats doesn't shows them right and ModdersTool is just too instable (it crashes a lot).
On the rest of the game, since they are angled (perpective), there is not much problem. But in 2D, they look strange.
If I extend the wall width to be as big as the platform (or a little bigger), the char can walk on air (the axis is exactly at the edge limit)
But, at the same time, the chracter can appear over the platform graphics if they reach the wall by its side
..which looks odd.
Any ideas how to handle it? I could add a onblockw script, but dunno if its the best idea. It's kinda hard to setup those walls because OpenBORstats doesn't shows them right and ModdersTool is just too instable (it crashes a lot).