kdo
Member
I need some help here, im trying to make a palyer cast a thunder that fall from sky and damage enemy and players, but when the player spawn the thunder entity the engine crashes. im used this.
Player:
Pikachu.txt
anim freespecial2
spawnframe 9 1 1 1 1
subentity Thu
bbox 85 72 18 26
delay 10
offset 94 102
frame data/chars/pikachu/ata1.png
frame data/chars/pikachu/ata2.png
frame data/chars/pikachu/ata3.png
frame data/chars/pikachu/ata4.png
frame data/chars/pikachu/ata5.png
frame data/chars/pikachu/ata6.png
frame data/chars/pikachu/ata7.png
frame data/chars/pikachu/ata8.png
frame data/chars/pikachu/ata9.png
frame data/chars/pikachu/ata10.png
frame data/chars/pikachu/ata11.png
Thunder entity :
Thu.txt
name Thu
health 1
speed 10
type enemy
shadow 0
candamage obstacle enemy player
setlayer 100
anim idle
offset 250 102
delay 6
loop 1
attack 45 2 87 263 0 0 1 0 0 0
frame data/chars/pikachu/thu1.png
frame data/chars/pikachu/thu2.png
frame data/chars/pikachu/thu3.png
frame data/chars/pikachu/thu4.png
frame data/chars/pikachu/thu5.png
frame data/chars/pikachu/thu6.png
frame data/chars/pikachu/thu7.png
frame data/chars/pikachu/thu8.png
Ps: The Thunder entity is load in level txt and load in character txt flag.
Thanks...
Player:
Pikachu.txt
anim freespecial2
spawnframe 9 1 1 1 1
subentity Thu
bbox 85 72 18 26
delay 10
offset 94 102
frame data/chars/pikachu/ata1.png
frame data/chars/pikachu/ata2.png
frame data/chars/pikachu/ata3.png
frame data/chars/pikachu/ata4.png
frame data/chars/pikachu/ata5.png
frame data/chars/pikachu/ata6.png
frame data/chars/pikachu/ata7.png
frame data/chars/pikachu/ata8.png
frame data/chars/pikachu/ata9.png
frame data/chars/pikachu/ata10.png
frame data/chars/pikachu/ata11.png
Thunder entity :
Thu.txt
name Thu
health 1
speed 10
type enemy
shadow 0
candamage obstacle enemy player
setlayer 100
anim idle
offset 250 102
delay 6
loop 1
attack 45 2 87 263 0 0 1 0 0 0
frame data/chars/pikachu/thu1.png
frame data/chars/pikachu/thu2.png
frame data/chars/pikachu/thu3.png
frame data/chars/pikachu/thu4.png
frame data/chars/pikachu/thu5.png
frame data/chars/pikachu/thu6.png
frame data/chars/pikachu/thu7.png
frame data/chars/pikachu/thu8.png
Ps: The Thunder entity is load in level txt and load in character txt flag.
Thanks...