Help with palettes

AngelAC

New member
Hello guys!, i hope you are fine, i am new here, i'm reading topics of the manual and search some help on google but i can't fix the problem, i'm trying to make a new character but the sprites look weird (i know is a pallette problem) i've tried to change the color mode of the sprites to "index color" and reorder the color putting the pink first but it doesn't fix at all, i really don't know what i should do, i would really appreciate your help.

Actually i'm using GIMP to edit the sprites.

 

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Sometimes gimp gets weird when it comes to exporting the optimized images, specially when it comes to background & foreground layers, usually the batch image manipulation plugin does the trick instead, or sometimes you have to open a previously indexed image that works fine, resize it & paste you new stuff on there & save

the entities can use the complete sprite sheet or a palette generated by the sprite sheet, by pointing at it in their .txt file like this

palette data/chars/zombie3/00a

this line of text goes right behind any

alternatepal data/chars/zombie3/alt5a
&
height  1000
anim bdie

or make the images (includiong the palette one) & then runt them trough this tool:

http://www.chronocrash.com/forum/index.php?topic=4474.0
 
Are all the sprites in the same uniform? If not, you should check if there is any image that have an odd color palette which is different from what they should be/are supposed to be. Make sure all the colors with same number of colors you have, are the same. Have you tried PalApply?

To save files, I just export it and save it as either .gif or .png.
 
Thank you so much guys!, i'm going to check it out what happened and i've already taken note of your advice, I will have news when it's fixed, thank you so much.
 
oldyz said:
Sometimes gimp gets weird when it comes to exporting the optimized images, specially when it comes to background & foreground layers, usually the batch image manipulation plugin does the trick instead, or sometimes you have to open a previously indexed image that works fine, resize it & paste you new stuff on there & save

the entities can use the complete sprite sheet or a palette generated by the sprite sheet, by pointing at it in their .txt file like this

palette data/chars/zombie3/00a

this line of text goes right behind any

alternatepal data/chars/zombie3/alt5a
&
height  1000
anim bdie

or make the images (includiong the palette one) & then runt them trough this tool:

http://www.chronocrash.com/forum/index.php?topic=4474.0

maxman said:
Are all the sprites in the same uniform? If not, you should check if there is any image that have an odd color palette which is different from what they should be/are supposed to be. Make sure all the colors with same number of colors you have, are the same. Have you tried PalApply?

To save files, I just export it and save it as either .gif or .png.

Thank you guys!, i've fixed it, i used PalApply with an image that had the correct palette, then resize all the images, and the last step was changing the "pink" color that was wrong in the caracther. Thank you so much!

 

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