Help with 16 bit?

Skull Kingz

Active member
So I need some help with setting up everything to begin a 16 bit game.
Could someone help me understand the advantages that a 16 bit mod has? I know about Video.txt, but I'm having trouble setting up a sprites. I've searched the forum, but I'm still a little confused.  ???
 
I kinda just wanted to know the best way to set up palettes and get the most colors possible. I've searched the forum for some tutorials but I haven't found anything.

Correct me if I'm wrong, 16 bit allows each character to use individuals palettes of their own instead of sharing one palette like 8 bit? Is that the only advantage?
 
Have all your entity's sprites in a sprite sheet, and then index it. In photoshop make sure you set the background color as the only forced color.

If you need a sprite sheet made you can easily drag and drop all your frames into https://draeton.github.io/stitches/ (be sure to click clear before you drop them in) to get one easily.

If you need to apply the new palette to a lot of pre-existing frames, do it to one image while using photoshop's record function and then use automate batch to do the rest of the work.
 
Skull Kingz said:
Correct me if I'm wrong, 16 bit allows each character to use individuals palettes of their own instead of sharing one palette like 8 bit? Is that the only advantage?

Yes, moreover you can create alternate palette freely and not bind to palette you're using. For instance, a character's palette only has 16 colors, you can create multiple alternate palettes for that character JUST by changing color in the palette ;)
 
As Bloodbane implies, it's a bit more flexible compared to 8 bit as you can make colorswaps with fighter factory and export and code those palettes.

Unless you're aiming to use the dreamcast, which bogs down on 16 bit.

Plus most computers and devices are powerful enough that the disadvantage of 16 bit, CPU intensiveness, could be easily ignored.

Sorry if it all seems gibberish, the lack of sleep on my end bogs me down greatly than I imagined.
 
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