NickyP
Active member
Hey guys.
So I really like the Megaman Battle Network series. I want to make a BOR mod about it. I came up with a few different gameplay styles that I like, both equally. And that's why YOU (yes, you!) will help me pick which one to use!
https://www.dropbox.com/s/sbpi3ro9bexuxk0/Megaman%20demos.rar
Included in the rar are MBN.pak and MMBN.pak.
In MBN.pak:
-Gameplay is based on a variation of my Time Crisis demo. It's a shooter.
-Playable characters are the different net navis in the Battle Network Series
-Attack1 button shoots. Attack2 button is a melee weapon. Attack3 is a dodge.
-Before enemies attack, their shadows blink white to signal to you that they are attacking. Bosses do not do this.
In MMBN.pak:
-Gameplay is much more faithful to actual Megaman Battle Network games. The players are on the left side of the grid, the enemies are on the right side.
-Playable characters are the different forms that Megaman.EXE acquires in the Battle Network games.
-Attack1 button shoots. Holding Attack1 down for about 1-2 seconds launches a charge shot. All characters have a unique charge shot. Special button can also perform the charge shot at the cost of some MP.
Note that the gameplay style is just in basic form for both projects; more attacks and such will be made once I pick one to go with. I just don't know which one I like best.
Vote in the poll! ;D
So I really like the Megaman Battle Network series. I want to make a BOR mod about it. I came up with a few different gameplay styles that I like, both equally. And that's why YOU (yes, you!) will help me pick which one to use!
https://www.dropbox.com/s/sbpi3ro9bexuxk0/Megaman%20demos.rar
Included in the rar are MBN.pak and MMBN.pak.
In MBN.pak:
-Gameplay is based on a variation of my Time Crisis demo. It's a shooter.
-Playable characters are the different net navis in the Battle Network Series
-Attack1 button shoots. Attack2 button is a melee weapon. Attack3 is a dodge.
-Before enemies attack, their shadows blink white to signal to you that they are attacking. Bosses do not do this.
In MMBN.pak:
-Gameplay is much more faithful to actual Megaman Battle Network games. The players are on the left side of the grid, the enemies are on the right side.
-Playable characters are the different forms that Megaman.EXE acquires in the Battle Network games.
-Attack1 button shoots. Holding Attack1 down for about 1-2 seconds launches a charge shot. All characters have a unique charge shot. Special button can also perform the charge shot at the cost of some MP.
Note that the gameplay style is just in basic form for both projects; more attacks and such will be made once I pick one to go with. I just don't know which one I like best.
Vote in the poll! ;D