Help! I want second player enter without blinking...

Tilaval

New member
I tried to make it no blink while enter, I let the first player start in the menu, and then I press start on the second player and it blink... but I don't want it to be blinking while enter the game...
someone can solve this?
 
I'm still learning this engine, myself, but this may be your answer: 

makeinv {int} {bi}

~Determines whether or not the character is briefly invincible after being respawned. Otherwise, traps and enemies may be able to attack the player as they reappear- not nice.
~(int) is how many seconds the player will be invincible for.
~(bi) is flag which sets blinking
0 = Blinking (default)
1 = No blinking
~{int} also controls how long the parrow and parrow2 are visible.
~You can also use makeinv in item type entities. This will create an item that gives the player {int} seconds of invincibility , much like a star in Mario.

If not used blinking is on by default.
 
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