Psykai
Well-known member
With scripting you could have just one blood entity, with different follow anims, each using a different color for the blood (and/or different animation/sprites), and then use a script to spawn it with the specific follow you want/needI'd love to do that. My only concern is that due to the storybuilding/canon aspects of HB/Hazbin, the blood would have to be different colors, depending on the enemies' species.
Ex: Hellhounds, imps and shark enemies may have black bood, BUT sinners like Coco, Valentino, Vox, etc. would have red blood.
Not that it would be impossible to pull off ofc, I'm just wondering if the most efficient way would just be to spawn different blood entities in the pain/fall animations for each enemy or something else
I finally got around to trying the demo and it's a great solid start for sure. It was fun trying out all the characters and there's some really neat and creative ideas in there, such as Moxxie holding down the special button to fire and move, etc. I even liked the little touches like Millie's jump attack being a double swing of the axe. It was just something different to most beat 'em ups

