Hayabusa's jump attack front throw

kimono

Well-known member
Hi Openbor users,

I help Fran to make a Ninja Gaiden arcade like in Openbor. I have some difficulties to set this front thow attack, maybye someone can show me how to set this or have a good example in his project (the jumpattack front throw is at 1:32):
The alpha version for tests:
https://drive.google.com/open?id=1ne_x2xe5VgL5jS-ASUSvKVMMgXcaq1mA
Thank you for your help :).
 
Tha front throw isn't hard at all, because he isn't jumping. It's just a matter to use the right offsets when throwing the target with scripted slam and its done.
My Avengers has a hopping versiion (looks at Tigra's grabforward for an example).

I've made a jumping version in Iron Fist too - see at 1:15
https://www.youtube.com/watch?v=-Y-nqMzDU-k

That version is more tricky because of the landframe (and bindentities will ignore it) but its not hard to bypass it - I just put the same command on the landframe frame and on the next, just to double check.
 
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