esn23
Active member
Hey guys Im suing @cmdspawnbind2 and it seems as though the images are ghosting one another.. What i did was make a cool sprite effect for each frame of the aniamtion to look like a pulsating shield around the char.. The problem is when i play the game the character has a ghosting effect from the last animation.. For example when she goes from walk to stand the walking spawnbind plays over the idol pose until its done.. I would like the animations to stop when the animations switch.. Here is an example of my code..
anim idle
loop 1
offset 122 182
delay 35
frame data/chars/Morgana/idle00.png
spawnBind2 "MAeigis" 0 0 0 0 4
delay 20
frame data/chars/Morgana/idle00.png
frame data/chars/Morgana/idle01.png
frame data/chars/Morgana/idle02.png
frame data/chars/Morgana/idle03.png
here is the entity that the spawnbind spawns
name MAeigis
type none
shadow 0
palette none
candamage enemy obstacle
lifespan 1
no_adjust_base 0
alpha 1
setlayer 1250
speed 0
nomove 1
anim idle
loop 0
delay 20
offset 122 182
frame data/chars/Morgana/Aeigis/idle00.png
frame data/chars/Morgana/Aeigis/idle01.png
frame data/chars/Morgana/Aeigis/idle02.png
frame data/chars/Morgana/Aeigis/idle03.png
what am i doing wrong? This is how i coded all the animations each with their own spawnbind2 with their own animations.. But like i said the animation should cut off when going into another animation but instead it ghosts over it..
anim idle
loop 1
offset 122 182
delay 35
frame data/chars/Morgana/idle00.png
spawnBind2 "MAeigis" 0 0 0 0 4
delay 20
frame data/chars/Morgana/idle00.png
frame data/chars/Morgana/idle01.png
frame data/chars/Morgana/idle02.png
frame data/chars/Morgana/idle03.png
here is the entity that the spawnbind spawns
name MAeigis
type none
shadow 0
palette none
candamage enemy obstacle
lifespan 1
no_adjust_base 0
alpha 1
setlayer 1250
speed 0
nomove 1
anim idle
loop 0
delay 20
offset 122 182
frame data/chars/Morgana/Aeigis/idle00.png
frame data/chars/Morgana/Aeigis/idle01.png
frame data/chars/Morgana/Aeigis/idle02.png
frame data/chars/Morgana/Aeigis/idle03.png
what am i doing wrong? This is how i coded all the animations each with their own spawnbind2 with their own animations.. But like i said the animation should cut off when going into another animation but instead it ghosts over it..