void spawn0(void vName, float fX, float fY, float fZ)
{
//Spawns entity at defined coords
//
//vName: Model name of entity to be spawned in.
//fX: X coordinate
//fY: Y height from ground
//fZ: Z coordinate
void self = getlocalvar("self"); //Get calling entity.
void vSpawn; //Spawn object.
clearspawnentry(); //Clear current spawn entry.
setspawnentry("name", vName); //Acquire spawn entity by name.
vSpawn = spawn(); //Spawn in entity.
changeentityproperty(vSpawn, "position", fX, fZ, fY); //Set spawn location.
return vSpawn; //Return spawn
}