I resolved it thank you ! I tried with W 25, 30, 35, 40 and it didn't work while with 45 yes.Let's see:
I don't see any delay declared. I suggest declaring this command to control how fast/slow Haggar smashes opponent.
However back to issue, calculating from attackbox, Haggar hits opponent 80 pixels in front of him. If grabbed opponent is less than 80 pixels or his/her bbox is slim, it's likely opponent won't get hit by this GRABFORWARD.
So the simplest solution is to extend attackbox to the left.


anim grabforward
offset 89 110
frame data/chars/haggar/grab5.gif
frame data/chars/haggar/grab6.gif
frame data/chars/haggar/grab10.gif
attack 169 47 21 59 10 1 1 0 0 0
frame data/chars/haggar/grab11.gif
frame data/chars/haggar/rise.gif
I resolved it thank you ! I tried with W 25, 30, 35, 40 and it didn't work while with 45 yes.Let's see:
I don't see any delay declared. I suggest declaring this command to control how fast/slow Haggar smashes opponent.
However back to issue, calculating from attackbox, Haggar hits opponent 80 pixels in front of him. If grabbed opponent is less than 80 pixels or his/her bbox is slim, it's likely opponent won't get hit by this GRABFORWARD.
So the simplest solution is to extend attackbox to the left.
