Grabable, but un-throwable? Grabbed animation?

Liu-Kang

Member
Hey, is it possible to make an enemy perfectly grabable but un-throwable? Also, when my enemy performs his "Grabbed" animation it doesn't finish the entire animation and stops the instant the first hitbox is landed. Even adding follow animations isn't working ???
 
About the first question, if the throw is scripted you can do it.

About the second question, you mean this?
grabfinish {bi}

~This command determines whether entity's GRAB animation is interruptible or not (see GRAB below).
0 = Interruption is possible (default). If enemies use this, they will skip the rest of animation after they knockdown opponent. It's not recommended for enemies.
1 = Interruption is not possible. For players, they must wait their GRAB animation to finish before they can perform any grabattacks. For enemies, they'll finish their GRAB animation.
~Use this with GRAB animation of course.
 
Thanks! I'll look into that scripted throw stuff.

Uhhmm it didn't do anything to help :-\, I tried putting it on a playable character and then the enemy, then both but nothing was fixed by it.
 
is it possible to make an enemy perfectly grabable but un-throwable?

When you say unthrowable, do you mean any action to throw that enemy is cancelled (e.g pressing back+attack does nothing) OR if player tried to throw that enemy, an "accident" happens?

when my enemy performs his "Grabbed" animation it doesn't finish the entire animation and stops the instant the first hitbox is landed.

Wait wait, are you referring to enemy's GRABBED animation?
 
Actually, either of those sound good to test out, and by "accident" do you mean the player trying to throw is accidentally knocked across the stage?

Yep, that's the one.
 
What I mean by 'accident' is that player get crushed by the to-be-thrown enemy instead of throwing the enemy. Similar to what happens if player tries to throw Big Ben in SoR3
 
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