Bloodbane said:There's no grab timer IOW once player grabs an enemy, they'll be in grabbing state forever
The only way enemy could escape from grabs is if he/she has SPECIAL animation (and has enough HP/MP if that animation is costly). Even so the timer is fixed yet depends on PAIN delay. In detail, enemy with SPECIAL animation won't break free if player grabattacks him/her quickly and his/her PAIN is too long
Toranks said:Thank you! Now I understand better.
For curiosity, in the particular case of an enemy without MP, and with a SPECIAL without MP cost. Will he execute a SPECIAL always he is caught? The time to perform SPECIAL is always the same? I don't have time to do all the grabattacks (grabattack x 2 + grabattack2). This enemy (and many others with SPECIAL) always released just before grabattack2, don't let me execute the complete combo.