Hi again, I'm trying to use counter attacks for the enemies of my mod and here's my question:
Is there a way to control the holding time of a player grab (default seems to be 1 sec. between enemy's GRABBED and SPECIAL) before the enemy decides to perform SPECIAL on the player? Or it is hardcoded into the engine? if it is, someone knows a script to do something to extend the hold? Thanks anyway.
Is there a way to control the holding time of a player grab (default seems to be 1 sec. between enemy's GRABBED and SPECIAL) before the enemy decides to perform SPECIAL on the player? Or it is hardcoded into the engine? if it is, someone knows a script to do something to extend the hold? Thanks anyway.