Golden Axe Remake

Complete Golden Axe Remake 1.4

No permission to download
Project is completed.
Difficulty levels will be integrated in version 1.6.

The current roadmap is to integrate routes 1, 2, and 3 and release version 1.5 to the public.
zhpwGd7.png

Imagine this new boss, Norfolk, peacefully enjoying the sea air, until the tranquility is disturbed by a barbarian. There's still some recoloring work to be done, along with a few adjustments to the moves, but it's a step in the right direction.
rQSWBYc.png

Our cunning magicians have also summoned a creature in the ruins level, one that surpasses their understanding and power. We'll get to the bottom of this tomorrow ;)
Ohh wow, enemies from Fighting Fantasy game, that is one helluva underrated game but so cool one, not to mention how tense and hard as b***s is 😩, will you plan to add some more enemies from that game, snake woman and scorpion man would be pretty interesting to see as bosses as well. Keep it up buddy, this is getting just better and better. 💪🏻☺️
 
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Using the same color palette as entities of its kind and correcting the sprite can make integration easier.
Here, I still need to study the one about Gran, skeletons and magician so that they form a coherent whole.

Creating a character can be done in several steps:
0) Gather all the sprites
1) Recolor/separate the colors of these sprites
2) Add new animations specific to the game
3) Configure it as an enemy
4) Configure it as a player

Have these magicians gone completely mad?
This time, they've summoned an entity beyond their comprehension, just to stop our heroes' advance:

Gran ruins mockup.png
Gran spritesheet.png
 
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Wish i could see the new stuff for some reason all the new screenshots started to show up like this for me :( Im sure it all looks fantastic tho. Looking to playing the new version when it is ready :D
 

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Wish i could see the new stuff for some reason all the new screenshots started to show up like this for me :( Im sure it all looks fantastic tho. Looking to playing the new version when it is ready :D

I just took a look at it. For whatever reason @kimono is posting images with a third party host (imgur). @kimono, please stop using third party services. We have attachments for a reason here. They are drag + drop and they don't expire.

DC
 
I just took a look at it. For whatever reason @kimono is posting images with a third party host (imgur). @kimono, please stop using third party services. We have attachments for a reason here. They are drag + drop and they don't expire.

DC
Oh i see , That's why then buddy. Thank's for letting me know. I wasn't sure why that was happening all of a sudden hahaha.
 
I just took a look at it. For whatever reason @kimono is posting images with a third party host (imgur). @kimono, please stop using third party services. We have attachments for a reason here. They are drag + drop and they don't expire.

DC
I'm using this simple method to have images displayed in the middle of the text.
I'll change this and switch to images attached to the forum; sorry for the inconvenience.

Once these images are attached, is it possible to associate them with the text, in certain paragraphs?
 
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I'm using this simple method to have images displayed in the middle of the text.
I'll change this and switch to images attached to the forum; sorry for the inconvenience.

Once these images are attached, is it possible to associate them with the text, in certain paragraphs?

Didn't I just say they were drag and drop? You can place images anywhere you feel like in the text.

You also have the option to display them as thumbnails.

DC
 
Thanks O' for these suggestions: the Evenge of Death Adder arcade game also has some good skeletons I can draw from.
I'll study this lava character for the appropriate level.

Since GA2 lacks a female enemy character, here's Morin joining Dark Guld's ranks:
Morin.png
I put it next to Amazon and Greness, I don't know what you think?
 
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@SuperFlyBoy : Thank you; indeed, these Fighting Fantasy characters can make good bosses and conclude certain stages where this space is unoccupied.
I will simply need to retrieve these sprites and if no one else does it, I will rip them myself.
@Smart Kitty : Thank you. I think the enemies from Wild Fang / Tecmo Knights could also be interesting to integrate (or even later the entire arcade game route).
@O Ilusionista : Thanks for taking a look, I used that outline color a few posts back ;)
@danno: I'd like you to tell me via private message what this law is that came out in the United Kingdom.
@dai92 : Thank you, there are still many beautiful things to be done for this series. I hope you'll like what's offered ;)

I loved this Duel mode when I was younger, and Golden Axe 2 was released in 1991 on the Mega Drive (it was my first experience with the series).
So it's an honor, 34 years later, to revisit some of these elements. We'll be moving from this arena to this one:
Duel GA2.pngGA2 arena concept.png
Accent gilding is an architectural technique that I really like and that adds a touch of royalty without being too heavy or busy.
I would like to increase the number of duels from 15 to 20 and end with a rating system (from F to SA in the original game) taking into account the time taken for each fight, at what stage the player was able to survive, and with what percentage of life remaining:
The player and the enemy arrive from the gates; once the fight is over, the player returns to their left cell and recovers 10% of their health until the next fight.
You can also see in the right cell which enemy (or group of enemies) awaits you.
 
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I loved this Duel mode when I was younger, and Golden Axe 2 was released in 1991 on the Mega Drive (it was my first experience with the series).
I had the cartridges for the first two games when I was younger, and I loved playing Golden Axe 2 (it's my favorite). Today, some people say it was "more of the same," but it was exactly what I wanted at the time :)
 
@danno: I'd like you to tell me via private message what this law is that came out in the United Kingdom


If a website doesn't comply they get a fine, websites like Imgur and many others have decided to block their services instead of paying a fine.

In Australia they have just made it illegal for anyone under the age of 16 to use social media.
 
@O Ilusionista :I think it's a good thing that Golden Axe 1 and 2 follow a similar graphic style (unlike 3, which goes in a completely different direction and which I like a little less).
@danno : Thanks for the explanation ;)
Armorknight is now a bit more enjoyable to play with some classic player-specific moves like jump attacks, running attacks, and dodges.
armorknight spritesheet.png

A study is also underway on new palettes. If you have any suggestions on these, I'm all ears :)
armorknight alternate palettes.png
Question: How can I remove the name from the screen display of an item like this? (visible at 32 seconds into the video)
Code:
name    Magic_Pot
mp      10
type    item
subtype touch
gfxshadow 1
shadow    0
bounce 1

anim spawn
    delay    30
    offset    16 25
    bbox    0 0 32 32
    sound  data/sounds/pot.wav
    frame    data/chars/misc/magpot/1.png

anim idle
    delay    30
    offset    16 25
    bbox    0 0 32 32
    frame    data/chars/misc/magpot/1.png
 
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