Corvette and Zakkar at the beginning were here for some tests purpose, they won't be at level 1@kimono
I'll take the opportunity to give you some quick feedback about the game - I know the game is in development, so there are probably unfinished things or place holders:
Positive points
- Consistency, whenever possible, between sprites and effects.
- The idea of being able to play with multiple enemies (it's always been a dream of mine to be able to play with the Golden Axe 2 enemy who uses claws) and even the characters from Alien Storm
- The idea of decapitation is really cool.
- Rise attacks are very welcome
Points that could be improved
- The direction of the shadows is strange in some levels, like in the night phase where you see the gnomes. You can see your shadow projected in the sky
Points that need improvement
- Difficulty. The game's difficulty is brutal. You can easily die in the first wait of the first phase, which is a bit much. For example, seeing a knight in the first wait is an exaggeration.
This reminds me of a conversation I had with some friends the other day: When a game has a mechanic and you CAN use it, it's very interesting. But when a game has a mechanic and you NEED to use it (as is the case with the NPC Menu), we have a game design problem.
- Some rise attacks are useless, like the one in Chronos.
Thanks for mentioning, there are indeed three types of deaths:@kimono
Hope you well, I just wanted mention something that may have been mentioned before.
Some attacks have enemies dropping dead where they stand instead of first playing fall anim.
Love the music, Golden Axe is in a great place with regards to Openbor when compared to it's console counterparts.
Keep it up
Good question and thank you for your interest: the GA2 versions of AX and Tyris have already been recolored once (I need to add a bit of color to Ax's hair and outfit), while Gilius is currently unfinished, and you can compare him to his arcade remake version. It would be good if each of them received arcade sprites in the future to be complete.Awesome work so far. Very interested in the mod! Any progress on the Golden Axe 2 versions of Tyris, Gillius, and Ax?
Oh Milia, that's really kind of you, and a contribution that was as unexpected as it was hopeless. Thank you so much!Well, you don't have to do Tyris' full conversion to Arcade. Got it done. I'm not the best sprite artist, but I'll be happy to contribute if you'll take it.
You'll likely have to make SOME corrections. Not sure if I got it all right but my best shot at it. Adjusted some of the colors, and added in some custom flare to it.
View attachment 10791
Glad to help! Awesome stuff so far. Really looking forward to the rest of the mod.Thank you so much for this efficient work!
In the meantime, I revised the idle, changed the hair color so it was similar to the skin, redrew the second attack in GA2, and added an extra frame to the cast from the select for the GA1 and 2 versions (the character was enlarged to about 120%).
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All the poses are ready and I just need to add this dodge, it's really awesome![]()