Ghosts'n Demons Latest Version

Ah... its anallyst version. (and if you read the coments on that repo, you will understand why I am sayin "ah...")

@lanyer @Thistlebrew "changefglayerproperty" isn't on the official branch - you need to use "changelayerproperty"

So you would need to change this:
C-like:
changefglayerproperty(0,"enabled", 0);

To this:
C-like:
changelayerproperty("fglayer", 0, "enabled", 0);

You can read more about this here
 
Ah... its anallyst version. (and if you read the coments on that repo, you will understand why I am sayin "ah...")

@lanyer @Thistlebrew "changefglayerproperty" isn't on the official branch - you need to use "changelayerproperty"

So you would need to change this:
C-like:
changefglayerproperty(0,"enabled", 0);

To this:
C-like:
changelayerproperty("fglayer", 0, "enabled", 0);

You can read more about this here
Thanks for this! I can confirm making this change across all scripts (along with a reference to a game object "rock" that didn't seem to exist in the level) will make the game at least boot. Intro plays but once into the gameplay the colors are off and it crashes when moving the player character. So seriously thanks for the direction! Going to keep messing with it in my spare time which I'll admit isn't much. Thanks Again!
 
(along with a reference to a game object "rock" that didn't seem to exist in the level)
Check the code, because since that wasn't an official fork, the author was using another method.
As you can manipulate "rock" by script:

changelevelproperty(name, propertyvalue)

  • Change a property value of current level, this function is not quite completed.
  • You need to provide at least two values (name and property value)
  • Some properties like "basemap", "wall" and "hole" needs more values.
  • Refer the manual for more information about each item.
  • Name can be:
    • "basemap",
    • "bgspeed"{float},
    • "cameraxoffset" {integer},
    • "camerazoffset"{integer},
    • "gravity" {float},
    • "hole",
    • "maxfallspeed" {float},
    • "maxtossspeed" {float},
    • "quake" {integer},
    • "rocking" {integer},
    • "scrollspeed"{float},
    • "type"{string},
    • "vbgspeed",
    • "wall",
  • Basemaphas additional values (refer the manual for more information about Basemap):
    • "map" {integer},
    • "x" {float},
    • "xsize" {float},
    • "z" {float},
    • "zsize" {float},
  • Walls and Holeshas additional values:
    • "depth" {float},
    • "height" {float},
    • "lowerleft" {float},
    • "lowerright" {float},
    • "type" {integer},
    • "upperleft" {float},
    • "upperright" {float},
    • "x" {float},
    • "z" {float},
 
Following. I am a player of the game. 1.86a fixes some crashes we were having and has better joystick control. To get settings to save extract the main exe. This new exe will save settings. We have found the best way to contact BonusJZ is to comment on the GnD official trailer.
 
I have both versions of thiz game..the v1.8.6a and the free version to and they both work fine on my laptop runnin win 10.
 
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