aL BeasTie
Well-known member
The problem is this....
I'm using an entity during a stage, which is actually some screen/special effects.
I want to pause the player from moving and stop the timer etc. (like a text entity),
BUT I want the entity to keep spawning other entities at this time, that are able to move freely
(these are additional effects that can't be combined into one set of sprites easily)
I have it working how I want using standard text entity, but anything spawned remains stationary until text entity dies (as you would expect).
Does anyone have some kind of solution for this?
I'm using an entity during a stage, which is actually some screen/special effects.
I want to pause the player from moving and stop the timer etc. (like a text entity),
BUT I want the entity to keep spawning other entities at this time, that are able to move freely
(these are additional effects that can't be combined into one set of sprites easily)
I have it working how I want using standard text entity, but anything spawned remains stationary until text entity dies (as you would expect).
Does anyone have some kind of solution for this?