FIXED - like Magggas, using both special and block anims

NED

Well-known member
My mod was not using (lifecost) special. The move you use when you're surrounded by enemies... But I started working on some cool counter move to use on this kind of situation.

My problem is Openbor don't allow to use both "special" and "block"
The only way is to hold SP, seeing all the special anim and eventually it finishes by display guard.

In WHSJ, Magggas can use both special and block anims with different commands. I checked his files to understand, but one more time. I'm stuck. :-[

THe idea is to have:
A + J = special
S or hold S = block

How can I do it?
 
i use on my games  the block/special button to block
and A2 i use as special button just to need to set enegycost to take damage instead of mp



but in the way you want just set
ajspecial 1
into models.txt
 
Thanks, but with this setting:

ajspecial 1

A + J dont do the move at all

and when I imput SP, it plays all the special before to go to block anim.
There is no way to actually use block feature, now :-[
 
ned, rafhot is right about the special button, except the a2 command. You must be missing holdblock 1 in the character header for anim block. You just hold the attack button and press jump, it will make it happen.
 
Thanks.

I already have holdblock 1 on the header

But I tested all button combinations to have it happen.
Still don't work. :(

I can't block anymore.

All that I have is the special anim. If I hold it, it finishes with block anim hold.

EDIT---------------------------------------------
It have deleted my command defensive moves (rolling etc...) using S button.
I think, the only way is to make the special energycost attack as a non hardcoded move.

Say me if you think it's OK
Someting like that:

gethit anim (pain)
Cancel (S imput)
Freespecial (with life cost)
 
Thanks,
I used it too, but seems not to work.

THis is my header


name Rachel
health  200
mp 300#100# magic points
typemp 1
speed  20#18
type player
shadow 0
gfxshadow  1
nolife  1
jumpheight 5.2
jumpspeed 28#27#30
jumpmove  0 1#0  0#use for Z jump
atchain 1 1 2 3 4 5
makeinv 2
running      26 3.9 1.65 1 0
com F D A freespecial1
com D F A freespecial2
#com F F A freespecial3
com D U A freespecial4
com A3 freespecial5
com F A3 freespecial6
com A2 freespecial10
com D A2 freespecial13
com A4 freespecial25
com U A4 freespecial26
com F A4 freespecial27
com D F A2 freespecial31
com B S freespecial7#D B S freespecial7#B S freespecial7#B F freespecial7# B A4 freespecial27#B F freespecial7
com F S freespecial34
com F A2 freespecial40
grabdistance 40
jugglepoints  10#8
falldie 1
bflash bflash
icon  data/chars/rachel/icon.gif
throw 6 3
holdblock 1
ajspecial 1#allow both block and special (blast)
palette data/chars/rachel/ridle01.gif
alternatepal  data/chars/rachel/idlem1.GIF
alternatepal  data/chars/rachel/idlem2.GIF
alternatepal  data/chars/rachel/idlem3.GIF
alternatepal  data/chars/rachel/idlem4.GIF
alternatepal  data/chars/rachel/idlem5.GIF
alternatepal  data/chars/rachel/idlem6.GIF
alternatepal  data/chars/rachel/idlem1.GIF
alternatepal  data/chars/rachel/ridle01.GIF
blockback  0
riseinv 10 1
risetime -80
candamage    enemy obstacle npc
dust du dus dus
parrow  data/sprites/par1.GIF  -45  -160
parrow2  data/sprites/par2.GIF  -45  -160
parrow3  data/sprites/par3.GIF  -45  -160
parrow4  data/sprites/par4.GIF  -45  -160
animationscript data/scripts/slam.c
script data/scripts/platform.c
 
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