NED
Well-known member
I created one more custom slam (a back breaker move)
This one uses a freespecial (42) and works this way:
first attack box (attack31) send enemy to a pain anim (to imobilize him)
During this time, player "slide" in enemy's back in a rapid animation (frames 2,3,4,5), then stop on enemy's back to start properly the slam (@cmd slamstart)
As you can see the "slide" anim is displayed in front of P2 because for easier binding I don't use "@cmd position" a this moment.
Is there a way to fix it?
This is the full code of the move.
Thanks
This one uses a freespecial (42) and works this way:
first attack box (attack31) send enemy to a pain anim (to imobilize him)
During this time, player "slide" in enemy's back in a rapid animation (frames 2,3,4,5), then stop on enemy's back to start properly the slam (@cmd slamstart)
As you can see the "slide" anim is displayed in front of P2 because for easier binding I don't use "@cmd position" a this moment.
Is there a way to fix it?
This is the full code of the move.
Thanks
Code:
anim freespecial42#back breaker (Hard attack FWD)
damageonlanding 0 1#l'enemi peut faire des indirect damage
jugglecost 2#3
attackone 1#0
loop 0
offset 96 177
bbox 0 0 0 0
subentity flashshort
spawnframe 8 1 3 40 0#{frame} {x} {z} {a} {relative}
#9 8 3 41 0#8 -12 3 20 0#
delay 5#9
hitfx data/sounds/empty.wav
hitflash noflash
grabin 1 40
attack31 99 79 61 41 0 0 1 1 0 0#grab hit (TRICHER!!)
nokill 1
frame data/chars/rachel/bbreak4.gif
delay 8#1#(deplacement)
move 25#15#10
attack31 0 0 0 0 0 0
frame data/chars/rachel/bbreak4.gif
delay 5##6#7#5#10#30
move 20#10
frame data/chars/rachel/bbreak1.gif
delay 6#5#6#5#10#30
move 20#10
frame data/chars/rachel/bbreak1.gif
delay 7#6#4#10#30
move 20#10
frame data/chars/rachel/bbreak2.gif
@cmd slamstart#2
delay 13#5#7#10
move 0
@cmd position 1 -60 0 0 1
frame data/chars/rachel/bbreak2.gif#arme le coup
delay 8#2#4
@cmd position 22 0 0 1 1
sound data/chars/rachel/kiai5.wav
frame data/chars/rachel/bbreak3.gif
@cmd position 23 0 0 1 1
sound data/sounds/strangle2.wav
frame data/chars/rachel/bbreak4.gif
delay 14#16#14#9
@cmd position 24 0 0 1 1
frame data/chars/rachel/bbreak5.gif#knee
delay 7#5
@cmd position 24 4 8 1 1# enemi remonte et bouge un peu
frame data/chars/rachel/bbreak6.gif
delay 5#6#7
@cmd depost 0
@cmd finish 40 1 1.9 1.7 0 1
# @cmd throw 40 4 -1.7 1.7 0 0
frame data/chars/rachel/bbreak6.gif
delay 17#16
offset 96 177
frame data/chars/rachel/bbreak7.gif
delay 18#9
offset 95 177
frame data/chars/rachel/bbreak8.gif