Fighters History Revenge

Complete Fighter's History Revenge 16.10.2016

No permission to download
Project is completed.
This super polished mod made me rethink what I know about beatemups. It has incredibly consistent graphic style despite a wide variety of characters and levels -- A hard thing to do when you're combining graphics from many other games. And it has a really, REALLY nice 'flow' to the gameplay. When I say flow, I mean it has just the right amount of enemies on screen to keep the excitement up, the right power level and priority on your moves so that you feel great fighting the mobs but it's not too easy, the right pacing and types of enemies coming at you, the right speed on all the moves. That 'flow' to the gameplay is to me is #1 in any fighting game.. I actually find Final Fight slow, awkward and boring to play despite its great graphics, while SOR1 remains playable to this day because of its flow (and music and feel).

That said, some things surprised me because they broke rules of beatemups I had in my head:

Small enemy fodder are as fancy looking as the main characters
  • I normally don't like it when trash mob grunts have as much detail and personality as the main character or bosses. It's distracting and feels weird. When I play those mods where every punk is a super fluid and fancy posed KOF or SF sprite, I have to laugh because it feels so wrong. But in Fighters History Revenge, all of the enemies have the same detail and maybe even more character than the heroes, but it feels good anyway. I'm not sure why. Maybe it's because they used a less detailed graphic style overall, but whatever the case, it just made me reevaluate my rule.
Music is lame but it doesn't hurt the experience
  • A great driving soundtrack can take a game over the top (SOR 1 & 2 benefit immensely from this), but FHR uses the same quiet music track over and over (at least in the one I tried) and yet I didn't mind at all. I was still having a lot of fun and into it. It would be better with good music tracks, though.
Anyways, I know some of the reviews on this one are bad, but coming to it as someone who isn't a Fighter's History fan, I thought it was a really fun experience.
 
This super polished mod made me rethink what I know about beatemups. It has incredibly consistent graphic style despite a wide variety of characters and levels -- A hard thing to do when you're combining graphics from many other games. And it has a really, REALLY nice 'flow' to the gameplay. When I say flow, I mean it has just the right amount of enemies on screen to keep the excitement up, the right power level and priority on your moves so that you feel great fighting the mobs but it's not too easy, the right pacing and types of enemies coming at you, the right speed on all the moves. That 'flow' to the gameplay is to me is #1 in any fighting game.. I actually find Final Fight slow, awkward and boring to play despite its great graphics, while SOR1 remains playable to this day because of its flow (and music and feel).

That said, some things surprised me because they broke rules of beatemups I had in my head:

Small enemy fodder are as fancy looking as the main characters
  • I normally don't like it when trash mob grunts have as much detail and personality as the main character or bosses. It's distracting and feels weird. When I play those mods where every punk is a super fluid and fancy posed KOF or SF sprite, I have to laugh because it feels so wrong. But in Fighters History Revenge, all of the enemies have the same detail and maybe even more character than the heroes, but it feels good anyway. I'm not sure why. Maybe it's because they used a less detailed graphic style overall, but whatever the case, it just made me reevaluate my rule.
Music is lame but it doesn't hurt the experience
  • A great driving soundtrack can take a game over the top (SOR 1 & 2 benefit immensely from this), but FHR uses the same quiet music track over and over (at least in the one I tried) and yet I didn't mind at all. I was still having a lot of fun and into it. It would be better with good music tracks, though.
Anyways, I know some of the reviews on this one are bad, but coming to it as someone who isn't a Fighter's History fan, I thought it was a really fun experience.
I used to play this wonderful game on my android phone, but now since I redownloaded it keeps on keeps on shutting down the openbor engine, other Openbor games are launching well, so I don't know if the game needs s specific Openbor version perhaps. Otherwise an awesome game 🩵🩷
 
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