S
socialautopsy
Guest
...The Endhole command seems to be causing a crash when the level containing it begins. Any suggestions?
nedflandeurse said:I think it's a little early to put it on project. ?? not sure.
Start to put screens even early ones of it
socialautopsy said:Ok, awesome! And I drew up sprites for a flaming barrel (Like Final Fight), but is that even possible? And if so, what command/code would make it possible?
name BzDrum
health 10
type obstacle
gfxshadow 1
icon data/chars/misc/drumicon.gif
diesound data/sounds/klunk.wav
candamage player
anim idle
loop 1
delay 7
hitflash spark
hitfx data/sounds/burnt.wav
offset 30 104
counterattack 1
bbox 0 25 50 82
burn 0 20 50 42 10 1 1
frame data/chars/misc/bzdrum01.gif
frame data/chars/misc/bzdrum02.gif
attack 0
frame data/chars/misc/bzdrum03.gif
burn 0 20 50 42 10 1 1
frame data/chars/misc/bzdrum01.gif
frame data/chars/misc/bzdrum02.gif
attack 0
frame data/chars/misc/bzdrum03.gif
burn 0 20 50 42 10 1 1
frame data/chars/misc/bzdrum01.gif
frame data/chars/misc/bzdrum02.gif
attack 0
frame data/chars/misc/bzdrum03.gif
burn 0 20 50 42 10 1 1
frame data/chars/misc/bzdrum01.gif
frame data/chars/misc/bzdrum02.gif
attack 0
frame data/chars/misc/bzdrum03.gif
burn 0 20 50 42 10 1 1
frame data/chars/misc/bzdrum01.gif
frame data/chars/misc/bzdrum02.gif
attack 0
frame data/chars/misc/bzdrum03.gif
delay 100
offset 27 63
bbox 0 -15 50 82
frame data/chars/misc/drum.gif
anim fall
delay 25
offset 28 82
frame data/chars/misc/bdrum02.gif
frame data/chars/misc/bdrum01.gif
frame data/chars/misc/bdrum02.gif
when my characters fall into the holes, they are still visible when they fall down the screen. Any suggestions?
And I have tried to recreate a fence in the first level, like in Final Fight 2. It is placed in the right area (across the path) and is able to be destroyed, but my character is still able to walk around it without doing so.
There's no way to adjust an object's bbox z dimension?
1. Do enemy bikers require a rider command or can I keep them from falling off the motorcycle?
3. Can I display the high score in place of the timer?
4. What is the MINIMUM animations for an enemy character? Like, are there required animations for enemies?