Enemies Grabbed Position

Is there a way to set the enemies position when grabbed by player? Some characters hold the enemy higher than others but for the taller characters enemies position is too low when grabbed
 
usando el  ( script slamstar  y position ) pienso que es a lo que te referís 

void slamstart()
{ // Slam Starter
// Use finish after using this
  void self = getlocalvar("self");
  void target = getlocalvar("Target" + self);

  if(target==NULL())
  {
    target = getentityproperty(self, "grabbing");
    setlocalvar("Target" + self, target);
  }
  if(target!=NULL())
  {
    damageentity(target, self, 0, 1, openborconstant("ATK_NORMAL7")); // Slam Starter
  }
}


void position(int Frame, float dx, float dy, float dz, int face)
{ // Modify grabbed entity's position relative to grabber
  void self = getlocalvar("self");
  void target = getlocalvar("Target" + self);

  if(target==NULL())
  {
    target = getentityproperty(self, "grabbing");
    setlocalvar("Target" + self, target);
  }
  if(target!=NULL())
  {
    updateframe(target, Frame);
    bindentity(target, self, dx, dz, dy, face, 0);
  }
}
 
Back
Top Bottom