usando el ( script slamstar y position ) pienso que es a lo que te referís
void slamstart()
{ // Slam Starter
// Use finish after using this
void self = getlocalvar("self");
void target = getlocalvar("Target" + self);
if(target==NULL())
{
target = getentityproperty(self, "grabbing");
setlocalvar("Target" + self, target);
}
if(target!=NULL())
{
damageentity(target, self, 0, 1, openborconstant("ATK_NORMAL7")); // Slam Starter
}
}
void position(int Frame, float dx, float dy, float dz, int face)
{ // Modify grabbed entity's position relative to grabber
void self = getlocalvar("self");
void target = getlocalvar("Target" + self);
if(target==NULL())
{
target = getentityproperty(self, "grabbing");
setlocalvar("Target" + self, target);
}
if(target!=NULL())
{
updateframe(target, Frame);
bindentity(target, self, dx, dz, dy, face, 0);
}
}