Emulatorjs

maxduv

Member
Hi Everyone,
I just wanted to share a project I discovered a couple of weeks ago. It is called Emulatorjs. I found it on github. This repository allows for playing retrogames through a web browser. I was really interested in the project. The main fork to the project contained a lot of supported core systems it emulates. It unfortunately did not support Openbor. Here is a link to the original repository. GitHub - EmulatorJS/EmulatorJS: The official home of the EmulatorJS project I did come across another fork of the project that also included Openbor as a system. I created a fork of that an was able to test a demo version of my game. Github allows a user to upload up to 100 megabytes to it's free subdomain site. I was able to use that site to upload a demo version of my game. Here is a link to my forked github repository. GitHub - msduvert08/emulatorjs: v0.4.99 I have not had a chance to write a tutorial on how to use it yet. Definitely check it out and let me know what you think.

Max
 
i knew there was an openbor core, but i had not been able to find the author.

ther is a website that is probably using the fork you came across

for some projects it would be of great benefit, since it increase diffusion and visibility, especially since consoles can access emulators trough web browsers.
 
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what is needed is different cores, some older modules need an older version of the engine, and the module i work on needs a version of the engine that has less controller mapping issues.

other-wise multiplayer games will be mapped wrong (the core could help correct that somewhat)
 
I was trying to figure out how they compiled the core for a specific version of openbor. I tried reaching out to the author of the version I forked from but did not have any success. It looked like the last time he updated the repository was over 9 months ago.
 
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