mtrain
New member
This is not a big problem but an inconvenience. When modding a hi-res module all characters reacts different from low-res mod. Jumps much lower, walk slower, knockdown opponent and he throws back only for a half meter (that was in my SoR:SS demo). And there is a need to set additional parameters for mostly things such as: walk/run speed, jump height, measuring the gravity (so i need to set definite antigravity for each npc/enemy/player/entity, gravity in each level.txt)... But most annoying thing is a power of attack, which force me to assign same dropv parameter to each attackbox for every character (and some times after saving entity in obeditor some dropv`s disappears and it is hard to detect which one).
I`m interesting is it possible to make drov as a global parameter? Or at least somehow assign it in the character header or (at least) in every attacking animation header and it will be applied to whole characters, character or animation?
I`m interesting is it possible to make drov as a global parameter? Or at least somehow assign it in the character header or (at least) in every attacking animation header and it will be applied to whole characters, character or animation?