Canceled DOUBLE DRAGON REMIX OpenBOR

Project is halted prior to completion and will not receive further updates.
Tilaval said:
MKLIUKANG1 said:
Tilaval said:

I put the script on Billy, Jimmy, Chin and Ranzou. Everything works perfectly. Thank you, helps a lot.

But still need to fix on Billy and Jimmy's air flip throw... and also the Chin's rapid air kick need to set the hidth attackbox longer so the attack cannot be miss and it able to hit on the enemy at the ground...

Well, I will try to do everything.
 
already play all DD, and I want to say GOOD JOB MAN!!! wonderful trilogy looks like the original versión of nes, but have a little problem in the DD3, wen billy or jimmy take grab with jump a enemy the entity only jump do, but not take the enemy.
Sorry for my poor english  8) 
 
Groiser said:
already play all DD, and I want to say GOOD JOB MAN!!! wonderful trilogy looks like the original versión of nes, but have a little problem in the DD3, wen billy or jimmy take grab with jump a enemy the entity only jump do, but not take the enemy.
Sorry for my poor english  8)

Thank you! I'm working on it. but still there is no result. I also have poor English. :)
 
cool stuff man, I haven't had time to play much thou. Good job with the music and sfx.

I have some DD2 NES fonts setup and ready to use for openbor already if you want to use them.  Just make copies and edit the palette entry for more colours. ;)

font.png


font2.png


EDIT:

I almost forgot, you will need to set fontmonospace in MENU.TXT for these fonts to display properly.

for example if you replaced font, font2, font3, font4 you would add
fontmonospace 1 1 1 1

if you only replaced font2 it would be
fontmonospace 0 1 0 0

 
BeasTie said:
cool stuff man, I haven't had time to play much thou. Good job with the music and sfx.

I have some DD2 NES fonts setup and ready to use for openbor already if you want to use them.  Just make copies and edit the palette entry for more colours. ;)

font.png


font2.png


EDIT:

I almost forgot, you will need to set fontmonospace in MENU.TXT for these fonts to display properly.

for example if you replaced font, font2, font3, font4 you would add
fontmonospace 1 1 1 1

if you only replaced font2 it would be
fontmonospace 0 1 0 0

Wow! font for thank you very much! Be sure to  set to the game.
 
MKLIUKANG1 said:
Tilaval said:
Looks great..

Thank you! :) But the capture in the air Billy and Jimmy at me nothing turns out :-(

try make the attack box as 1x1(at only one frame of attack, then set attack 0 afterwards), then make the enemy pain animation just like the nes, but you need to examine the skill first before apply to other enemy.
 
Tilaval said:
MKLIUKANG1 said:
Tilaval said:
Looks great..

Thank you! :) But the capture in the air Billy and Jimmy at me nothing turns out :-(

try make the attack box as 1x1(at only one frame of attack, then set attack 0 afterwards), then make the enemy pain animation just like the nes, but you need to examine the skill first before apply to other enemy.

Okay I will try. Thank you so much! :)
 
Wow! font for thank you very much! Be sure to  set to the game.

No problem, looks good with the font added. :) 

Here's the 'finger pointer' arrow sprite as well.
arrow.png


I also have all the SFX ripped if you like, there might be something your  missing.
https://www.dropbox.com/s/wo7k2hc5ln5e8x6/DD2_NES_SFX.7z?dl=0
 
BeasTie said:
Wow! font for thank you very much! Be sure to  set to the game.

No problem, looks good with the font added. :) 

Here's the 'finger pointer' arrow sprite as well.
arrow.png


I also have all the SFX ripped if you like, there might be something your  missing.
https://www.dropbox.com/s/wo7k2hc5ln5e8x6/DD2_NES_SFX.7z?dl=0

Yes, now this type game reminds origrinal. Thanks again for the font. :)


This cursor I have, but thank you!

Thank you for SFX check up
 
Very good job!
I like your project! I'm not familiar with this music version. (I prefer NES version)
But, it's cool!
 
nedflandeurse said:
Very good job!
I like your project! I'm not familiar with this music version. (I prefer NES version)
But, it's cool!

I am very pleased, thank you very much! Well, at the expense of the music. Since the game is called "REMIX" the original music will not. But in the future, when the game will be fully prepared, then it is already possible to add original music. Thanks again! (Sorry for my bad english)
 
Looking good!
My suggestion is to spawn arrow or hand pointing upwards to tell player to climb ladder and go up to progress
 
Bloodbane said:
Looking good!
My suggestion is to spawn arrow or hand pointing upwards to tell player to climb ladder and go up to progress

Thank you! I'm very glad of your help, because I'm not good in the script. Thank you very much for the script. Your script is a marvel. Thanks again! (Sorry for bad english) :)
 
Back
Top Bottom