Canceled Double Dragon Reloaded W.I.P. (now completed)

Project is halted prior to completion and will not receive further updates.
Most well done double dragon mod nowadays! I can´t wait for playing the first demo or the real deal.
I tell you, i had a lot of fun playing the world heroes mod on my nintendo wii. It runs perfect! I hope doing the same with Double Dragon.
 
I can't wait to see what will be the final game.
These gameplays are all really promising.
 
Very appealing demo :)
On the original (arcade) DD1 & 2, there was a timer before rise, the more you get wounded, the longer. Will you script it?
Also will you stick on Billy & Jimmy chars or will you add more choice?
 
magggas said:
Here you go with the second gameplay video:
https://youtu.be/gCv8G4a7_R0

This stage it's an remake from an stage from the DD2 TurboGrafx 16/PC Engine  version.
Now as you can see in the video, the timer is working too. I mean is now reseting after defeting groups of enemies. This stage was the harder and trickier to code so far because there was alot of situations you have to deal with, but now everything is working as supposed to work(even if i'm not demonstrating all in the video, it is there). I hope you like the result  :)

Nice twist in the last area, adding the new part where the Burnov pops up. :)
 
You could use anim RISE2, RISE3  etc.  bWWd had a method for random rise times.

http://www.chronocrash.com/forum/index.php?topic=275.msg1651#msg1651
 
@maggas.  Np, yeah I get what you're saying. 

Maybe a way that will be less invasive, is a simple script in rise anims that changes the delay for this one frame, based on the current health. 
Untitled_1.png
 
I love the part that you did in the end, magggas. :) That's quite creative, and I'm quite impressed that you did it! :D
 
Awesome!
If I stopped using openbor and came back to see it few years later, I could never say it's made with this engine.
Really awesome!
 
Man, those are sick updates! I loved what you made with the end level! Do you use a targeting script to move the players to that specific point, right?

Keep the good work. You are an inspiration :)
 
Great!
More possibilities with the initial DD graphics type. :)

Edit : I might have asked before, but... Any other characters to unlock beside of regular players?
 
Yo, magggas! Dat ain't bad! ;D I like it so much! Anyways, what gets me curious is Billy's stick attack direction. I mean, for example, when Billy starts his first attack with his left arm, the enemy face to his left while being in pain. So, does that mean that he swings his arm like chopping the chest with our left side? At first, I thought it was a little strange. I'm not saying it's bad, but I wanna know because of hit/pain reactions via/from attacks. Thanks, man.
 
maxman said:

In fast motion it may appear as if he's swinging them side to side same as the unarmed punch, but pause and look closer. He's using a backhand motion to strike with the sticks, so it actually makes sense.

Nice job on everything as always Magggas! Can't wait to give Chin a taste of his own medicine!

DC
 
Yes, DC. I did pause and look closer, but I wasn't really sure about it. To think of it, it sure makes sense. :)
 
Magggas Hello, sorry what happened to you, I hope you can solve everything. I wish you the best of luck friend. a hug  :) ;)
 
Oh Sh**! It's always a pain to have material loss, but even more for data loss.
I hope it will be OK. Glad t osee you got some kind of minimal damage with you project.
Good luck, Bro!
 
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