Hi guys!!!
I'm making my game and I need the sprites of the statue that is in mission 4 of double dragon 2 arcade.
Can any of you tell me where to find it?
thank you so much!!!
Another thing I don't understand is what the third value means when one places an entity
Example:
coords 20 35 ?
coords {x} {z} {a}
- Determines the x, z, and a positions on the screen where the entity will spawn.
- {x} is relative to the screen's current position, NOT the actual position in terms of the level itself.
- {z} is the position on the Z axis, which is counted from the top of the screen. NOT related to the screen's current position.
- {a} is how high off the ground the entity will spawn.
- If {x} is between 0 and 320, and the entity is an enemy, it will magically fall out of the sky. Unless it has a SPAWN animation, in which case it'll play that.
- If {x} is between 0 and 320, and the entity is an obstacle or item, it will magically appear out of thin air. Unless it has a SPAWN animation, in which case it'll play that.
- In case you're wondering, the BoR playing field is, in bbox format, 0 320 160 230. Unless, of course, you've changed the {min} and {max} values in LEVELS.txt with 'z'. You can also place enemies outside those ranges, but they'll try to return to the playing field if you do.
- Most projectiles will automatically die if their offset is more than 80 pixels offscreen left or right (their x value must stay between -80 and 400). Knives are the only exception: they can go up to 180 either way (-180 to 500). Other entities will also die if they move too far, but they have more leeway (Around 1000 in either direction). Keep that in mind while spawning characters.
- Bikers should normally be spawned further out than other enemies. By default, they are spawned either at -200 or (video horizontal resolution +200, in other words, your screen resolution + 200 pixels).
And with respect to the staircase, is the entire upper floor considered a platform?
It's difficult for me how to handle the scrolls