G
Gideon Syrus
Guest
One of the best Double Dragon MODS existing in chrono crash,as always a masterpiece by the great pierwolf, you are the main man buddy, thank you very much, tested on wii and 100% playable
fredo46 said:Currently playing first chapter, there's also a spawn problem at the beginning of mission 4. Ok, maybe I shouldn't die here :but still.
Geez... I find this game much harder than DD 1&2 for the PC, which are all DD games I know. I remember having a basebal bat made you stronger than a whip ; here a whip has more reach and sometimes you just can't hit a baddy because of Z axis (bare hands or weapon) but he can ! Seems a bit unfair to me ???
Anyway, back to game !
Pierwolf said:P.S. anyone has finished all 3 chapters and found the final secret?![]()
Pierwolf said:P.S. anyone has finished all 3 chapters and found the final secret?![]()
BeasTie said:Just quick l made these for ya, the walk/run sprites for him holding the bat, got a bit lazy, the palette made it harder. The bat item has blue handle but the sprites have black. It looked a bit messy adding the bottom part of the handle because there's already black there for the sprites outline, so I left it out for now. Normal idle didn't make sense for him to hold bat in that pose, so tried to make an alternate idle for ya too.
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The palette will match your current sprites.
Of course I picked the easy one first, might try the other weapons unless someone can help with it.
BTW even thou your music is converted to .ogg the filesize is still large because of the high kbps setting. You don't need such a high setting, I got them down to 44mb for ya. (instead of 200+)
https://www.dropbox.com/s/601vfeiu3xr8lxe/DDmusic.7z
I only played the mod quick, but I did see the assets when I was getting the sprites out. Remember you should use PNG format for sprites and you don't need to use the old method of setting up palettes anymore. You can just reduce them to the colours needed for the default palette, and make use of 'alternatepal' command instead of 'remap'. Makes it much easier to make remaps and you don't risk any colour loss or deviation from the original sprites.
Anyhow hope I'm not bothering ya, just trying to save you some time and hassle for your next mod.![]()
Not worth changing this mod now, but it's still a good idea to convert all the sprites to PNG.![]()
crimefighters3 said:I didn't get anything did I miss something?
zankurous said:Yup, and my only question regarding that would be: Would you happen to have a full movelist to share as well?![]()
Pierwolf said:just try the basic combinations used for the lee brothers. nothing too complex.
Damon Caskey said:That in mind, I thought about doing an experiment scripting the DDII/Renegade style left & right attack button system in, and releasing it as an alternate version. Would you mind?