Aerisetta
Active member
Hello me again lol
I'd like to ask if it's possible to display the currently bound key inside the game
For example, I want to teach the player that they need to press the attack button.
Let's say the X button is currently bound as the attack button
On screen, I will say Press <X>
if they changed the keybind to J, then it will be
Press <J>
This will really help players to navigate the controls at the beginning of the game. Thanks!
Ideally this works to show proper Xbox buttons too (this is actually a requirement by steam if you want to say your game supports controllers)
I'd like to ask if it's possible to display the currently bound key inside the game
For example, I want to teach the player that they need to press the attack button.
Let's say the X button is currently bound as the attack button
On screen, I will say Press <X>
if they changed the keybind to J, then it will be
Press <J>
This will really help players to navigate the controls at the beginning of the game. Thanks!
Ideally this works to show proper Xbox buttons too (this is actually a requirement by steam if you want to say your game supports controllers)