CRxTRDude
Member
I'm going to shift to a newer post. This will now be called the 'Demo-Pak'. So called, because the aim here became so different from the Neo Edit Pack 2, which I will make a new post for it. For history purposes, here's the OP:
Hey again guys, I want to do something for the people. I'm still making some stuff on the side aside from my comic (Nikki Shore).
One of which is -probably- a game based on Nikki, second a BOR remake which enhances various stuff and replacing/adding features from BOR to OpenBOR (fixes like the hole and the elevator scene)
And the last one is what I'm adding here right now, a newer version of the previously released Neo Edit Pack by DC which was a very good package for people who want to make their own OpenBOR mod.
What I was thinking was adding new sample levels from the already released 8 levels showing various features to study and base upon. Aside from that, i fixed the holes there, and will be making more changes.
I will also make a more neater help file (probably in PDF or HTML) that has a browsable index (more like the BOR Wiki)
I want opinions of what feature from OpenBOR needed as a sample level.
Here is a partial list (including what the Neo Edit Pack had in it as well):
-> Holes
-> Mirrors for panels
-> Neon for panels
-> Screen mode
-> 3 water modes
-> A full level (based on the first level of BOR
-> *NEW* Working elevator scene (based on BOR)
-> *TBC* Enemy spawn
I aim to make this for the community, for the new people like myself who are noobs to this community and want to learn.
Hey again guys, I want to do something for the people. I'm still making some stuff on the side aside from my comic (Nikki Shore).
One of which is -probably- a game based on Nikki, second a BOR remake which enhances various stuff and replacing/adding features from BOR to OpenBOR (fixes like the hole and the elevator scene)
And the last one is what I'm adding here right now, a newer version of the previously released Neo Edit Pack by DC which was a very good package for people who want to make their own OpenBOR mod.
What I was thinking was adding new sample levels from the already released 8 levels showing various features to study and base upon. Aside from that, i fixed the holes there, and will be making more changes.
I will also make a more neater help file (probably in PDF or HTML) that has a browsable index (more like the BOR Wiki)
I want opinions of what feature from OpenBOR needed as a sample level.
Here is a partial list (including what the Neo Edit Pack had in it as well):
-> Holes
-> Mirrors for panels
-> Neon for panels
-> Screen mode
-> 3 water modes
-> A full level (based on the first level of BOR
-> *NEW* Working elevator scene (based on BOR)
-> *TBC* Enemy spawn
I aim to make this for the community, for the new people like myself who are noobs to this community and want to learn.