DD Tokki
Well-known member
C:
@script
void self = getlocalvar("self");
if(frame>=0){
changeentityproperty(self, "Subject_to_Wall", 0);
changeentityproperty(self, "subject_to_obstacle", 0);
changeentityproperty(self, "subject_to_platform", 0);
changeentityproperty(self, "subject_to_maxz", 0);
changeentityproperty(self, "subject_to_minz", 0);
}
@end_script
This is the script that goes into ‘Death anim’.
The purpose is to fly in front of the screen along the z-axis, but 'Fall' and 'Death' do not move along the z-axis. So, I thought about whether there was a way to modify the movement or call another movement using 'ondeathscript', but I would like to ask if there is a way.