N
Ninja Dude
Guest
I need help creating my own stages. I am really confused! ???
# Street
music data/music/asc.bor
# Load images
background data/bgs/street/back.gif
# Front layer
frontpanel data/bgs/street/f00.gif
frontpanel data/bgs/street/f01.gif
frontpanel data/bgs/street/f02.gif
frontpanel data/bgs/street/f03.gif
# Load 'panels'. Up to 26 panels can be loaded.
# They can be referenced using A-Z
# Specify normal, neon and screen, or 'none'
panel data/bgs/street/n01.gif data/bgs/street/neon01.gif data/bgs/street/s01.gif
panel data/bgs/street/n02.gif data/bgs/street/neon02.gif data/bgs/street/s02.gif
panel data/bgs/street/n03.gif none none
panel data/bgs/street/n04.gif none none
panel data/bgs/street/n05.gif none data/bgs/street/s05
panel data/bgs/street/n06.gif none none
panel data/bgs/street/n07.gif none none
panel data/bgs/street/n05.gif data/bgs/street/clubk data/bgs/street/s05
# ab = Pinepot left
# c = wall, ridge left
# d = wall, ridge right + 078
# e = window
# f = door
# g = wall
# h = Club K neon
# Set the order (don't make the lines too long)
# Syntax:
# order [a...z] (a sequence of panels, e.g. abcdefghij)
# order [a...z]
#
order fdefecdhfecggdabcd
order fdefecdhfecggdab
# Spawn format:
#
# spawn [id]
# alias [name] (change the displayed name, optional)
# map [num] (colourmap, range 0-3, optional)
# health [num] (optional)
# item [id] (obstacles only: contained item, optional)
# boss [0/1] (see below, optional)
# flip [0/1] (0 = face left, 1 = face right, optional)
# coords [num] [num] (coords relative to scrollpos)
# at [scrollpos]
#
# Also:
# wait (blocks scrolling until all enemies defeated)
# at [scrollpos]
#
# And:
# group [min] [max] (set minimum and maximum enemies, see below)
# at [scrollpos]
#
#
#
# Using group, you may set two values, namely:
#
# [min]
# If the number of enemies drops below [min], more enemies will be spawned
# (if possible).
#
# [max]
# No more than [max] enemies will be present.
#
# So, to make enemies appear in groups of four, use this:
# group 1 4
#
# To make them appear normally, use this:
# group 4 4
#--group1-----
spawn 1up
coords 30 230
at 0
spawn Shermie
alias Prissy
coords 350 160
health 25
at 10
spawn Shermie
alias Hubcaps
map 1
health 30
coords 350 220
at 15
#---group2----------
spawn Yashiro
alias Oxnard
map 2
health 30
coords 350 190
at 200
spawn Shermie
alias Elayne
map 1
health 25
coords -30 160
at 220
wait
at 320
#--group3-----------
spawn Trash
item money
coords 370 165
at 400
spawn Shermie
alias Madchen
health 30
coords -30 200
at 450
#spawn Shermie
#alias Hubchen
#health 35
#map 2
#coords 340 210
#at 470
spawn ralf
alias Jimmy
health 45
coords 350 165
at 470
#------------
spawn ralf
alias Timmy
map 1
health 40
coords -30 210
at 700
spawn shermie
alias Sassy
health 25
coords 350 165
at 710
spawn ralf
alias Oswald
health 40
coords 350 220
at 710
wait
at 720
#--------------
group 1 2
at 950
wait
at 960
spawn ralf
alias Krogar
map 2
health 40
coords 350 220
at 960
spawn ralf
alias Betan
health 40
coords -30 170
at 960
spawn yashiro
alias Chuck
health 60
coords 350 170
at 960
spawn yashiro
alias Frank
map 1
health 60
coords 350 170
at 960
spawn shermie
alias Lisa
map 2
health 30
coords -30 170
at 960
spawn Shermie
alias Red_Sonja
health 30
coords -30 200
at 960
group 100 100
at 1000
#---------
spawn trash
item Meat
coords 370 162
at 1100
spawn Shermie
alias Luna
map 2
health 35
coords -30 170
at 1150
spawn yashiro
alias Thug
health 70
coords -30 220
at 1150
spawn Shermie
alias Venus
map 2
health 30
coords 350 200
at 1150
wait
at 1200
#---------
#spawn Ralf
#alias Ralph_Malph
#map 1
#health 45
#coords 350 228
#at 1400
spawn yashiro
alias Doc
map 2
health 60
coords -30 226
at 1420
spawn ralf
alias Squat
health 40
coords 350 200
at 1430
spawn yashiro
alias Cutter
map 1
health 40
coords -30 165
at 1430
spawn Shermie
alias Butter
map 0
health 40
coords 350 165
at 1750
spawn Ralf
alias Turner
map 1
health 50
coords 350 220
at 1750
wait
at 1800
spawn yashiro
alias Stinky
map 2
health 70
coords -30 165
at 1930
spawn yashiro
alias Jimmy_Jimmy
map 0
health 40
coords 350 165
at 1950
spawn Shermie
alias Gloria
map 1
health 40
coords 350 165
at 1950
spawn trash
item apple
coords 370 165
at 2300
spawn trash
item money
coords 370 220
at 2300
spawn angel
health 100
coords 350 200
at 2300
spawn shermie
alias Slappy
map 2
coords -30 165
at 2300
wait
at 2400