Converting Mugen chars to OpenBOR

  • Thread starter Thread starter wintersun
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wintersun

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so how exactly would someone convert a mugen character using openborstats?
 
Whatabout preview/extracting the sprites with the bind effects intact, not seperated. I'm always curious how to do that.
We never bind effects with sprites in Mugen - unless the person is very new on the scene.

This should be the case in OpenBOR too, but the way Mugen works with effects makes it ways easier so sometimes even I bind the effects with the sprites on Openbor

Preview the effects won't be hard - you can use the onionskin function on the AIR (animations) editor in Fighter Factory.
 
thank you. And this part please? How create large image where align images and crop?
It's self explanatory: create an image in any image editor, align all frames on that image using the same axis, import each image using those axis values and then use the trim took inside the fighter factory
 
We never bind effects with sprites in Mugen - unless the person is very new on the scene.

This should be the case in OpenBOR too, but the way Mugen works with effects makes it ways easier so sometimes even I bind the effects with the sprites on Openbor

Preview the effects won't be hard - you can use the onionskin function on the AIR (animations) editor in Fighter Factory.
Thanks O
 
It's self explanatory: create an image in any image editor, align all frames on that image using the same axis, import each image using those axis values and then use the trim took inside the fighter factory
I meant to ask if it's possible to do this whole process with Fighter Factory: if possible importing in Fighter Factory a large blank image that as background, crop all the frames together and then export them with "Save image (aligned)"
 
I meant to ask if it's possible to do this whole process with Fighter Factory: if possible importing in Fighter Factory a large blank image that as background, crop all the frames together and then export them with "Save image (aligned)"
you mean a single image with all the sprites and crop them in FF? Nope.
 
I want to save all sprites with the same offset and crop all at the same size of 500x500 pixels only with Fighter Factory
You can't set a image size on FF. It will automatically crate an image big enough to fit all the sprites.
This is why its always better to delete all the effects and portraits first, so you can only export the character sprites.

Then when you use SAVE IMAGE ALIGNED, it will create an image big enough to fit all the sprites automatically and will prompt to save the axis on a txt file.
 
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