Colour Pallete Issue

Bruce

Active member
Hello all,
This colour pallete issue has wasted alot of my time and drives me crazy!
i understand that all sprites of the character must have the same colour palette.
My problem is everytime I apply this colour pallete template to the certain sprites such as skill special effects, the colors of the sprites that I downloaded also change. Does this mean I can not have tthe same colors as the original sprites????
I'm just so so confused on how the colour pallete works.
Is there a way to apply the colour pallete template to the sprites and retain their colors or anyway to do this?

Thank you very much for your help!
 
Solution
If you have a palette applied to a sprite

3nTHMil.png


and you add a new colour to the applied sprite like special effects

wZJHUwD.png


this new colour does not exist on the previously applied palette so the nearest colour from the applied palette will be chosen automatically or a new palette is made which does not match the other sprites you are using, only one palette should be used per entity and this 1 palette should be applied to ALL sprites.

nZgVnSN.png
HYuOJhZ.png


It's good practise to keep the special effects separate, you should give the special effects their own model entity and own palette and spawn the special...
If you have a palette applied to a sprite

3nTHMil.png


and you add a new colour to the applied sprite like special effects

wZJHUwD.png


this new colour does not exist on the previously applied palette so the nearest colour from the applied palette will be chosen automatically or a new palette is made which does not match the other sprites you are using, only one palette should be used per entity and this 1 palette should be applied to ALL sprites.

nZgVnSN.png
HYuOJhZ.png


It's good practise to keep the special effects separate, you should give the special effects their own model entity and own palette and spawn the special effects with the special move separately instead of having it all together on one sprite.

Oat1o7C.png
 
Solution
If you have a palette applied to a sprite

3nTHMil.png


and you add a new colour to the applied sprite like special effects

wZJHUwD.png


this new colour does not exist on the previously applied palette so the nearest colour from the applied palette will be chosen automatically or a new palette is made which does not match the other sprites you are using, only one palette should be used per entity and this 1 palette should be applied to ALL sprites.

nZgVnSN.png
HYuOJhZ.png


It's good practise to keep the special effects separate, you should give the special effects their own model entity and own palette and spawn the special effects with the special move separately instead of having it all together on one sprite.

Oat1o7C.png
So basically, anything that goes together with the character has to use the same unique palette or to the nearest automatic chosen palette after applying this unique pallete and fixing the colors?
What about the sel01 to sel05, etc . that let me select different character colors, the character names, the icons, etc.. from the sel01.gif sprites?
When I applied the unique pallete, the colors of the character name, icons also changed... can these selxx.gif files have their own palette?

The special effects can have their own pallete, that's perfect!

Thank you so much
 
Last edited:
You should have 1 palette per model entity, this 1 palette should be applied to all the sprites, I'm not sure of your work flow and what programs you are using etc, have a look at this video tutorial using gimp from the 13 minute mark for more info on what I assume you're talking about.


If you're using the program Adobe photoshop I'll explain my work flow in more detail to give you a better Idea.
 
@Bruce:

I have a suspicion you might be using the ridiculously outdated "remap". Please post your model text file (put it in code tags). This will let us know for sure what you are doing.

DC
 
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