Classic VS : (Discussion)

Now that I'm done updating my other game it's time to get back to updating Classic VS. I showed off some sprites earlier with Medieval Zangief and finally have them finished and coded. Now Zangief's medieval hyper can do a variety of different attacks which you can see in the video. I also changed the bear sprites which look way better with Capcom's art style. I also want to announce that production on E. Honda has started so expect him sometime before the end of the year.

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hahahahaha pretty cool!
 
Here's the last preview of the Zangief update. This time I'm showing off the new Mecha Zangief hyper attacks as well as updated older attacks. The sprites and coding still need to be improved, but it's good enough to show off. I also made a new Green Hand attack which replaces the strong punch version. This also gives Zangief a much needed launcher attack. The update should be ready next week.

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I wonder if there will be a move with a mecha bear, too? Zangief and the bear would fly in an “X” formation to slice their opponent.
 
Here is a early preview of E. Honda. I've always wanted E. Honda to have some sumo foot stomp's in his move list, so it was the first added. He has 3 different versions of the stomp with light, medium and strong attacks that all do different things and can even be combo'ed into each other for a triple stomp. I've also added a hyper where he uses his palms which opens enemies up for more attacks. Still working on other moves to add to him but nothing I want to show off right now.

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Welcome back! Nice to see all the custom moves given to Honda alone. It’s been a while and now I’m wondering how many new characters/revamps before the next release.
 
Here is a early preview of E. Honda. I've always wanted E. Honda to have some sumo foot stomp's in his move list, so it was the first added. He has 3 different versions of the stomp with light, medium and strong attacks that all do different things and can even be combo'ed into each other for a triple stomp. I've also added a hyper where he uses his palms which opens enemies up for more attacks. Still working on other moves to add to him but nothing I want to show off right now.

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Hype hype hype!
One more time I'm very glad of the custom moves you give to your characters !
I particularly liked Zangief, Dee Jay and Chun-Li in the past...
Honda is promising.
I can't wait for Honda. and perhaps in the future see what can be done for Cammy, T Hawk...
 
I spent a lot of time updating E. Honda since the last preview and he's getting close to being finished. I've added a crouching strong uppercut launcher, Oicho throw, hyper Oicho Breaker & a hyper similar to his Street Fighter 4 super art which has variations. I still need to add something new to his ariel combat before release. Enjoy the preview.

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His SF6 ring of fire sweep kick Hyper is pretty interesting and could be cool to see. As for air combat, I think a magma stomp attack might work, using the flaming sweep as a basis.
 
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@Miru I was thinking of a flying belly flop or some ariel grapples. I really don't want to give him a flying headbutt because I feel like he needs the ground to push off to do that attack.
 
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@Miru I was thinking of a flying belly flop or some ariel grapples. I really don't want to give him a flying headbutt because I feel like he needs to ground to push off to do that attack.
Air grabs would be great to give him. Guile having Dhalsim’s KO sound right now is weird, I suggest the SF4 or CvS2 KO sounds for him.

Honda’s headbutt hyper should use the CPS1 voice for the “dosukoi” part, to be more in line with other characters using CPS1 voices for the higher strength versions. (Dhalsim using the CPS2 voices for medium Yoga Fire/Flame is another thing that could be nice to add, plus Ken’s CPS2 voice for Light/Medium Hadoken)
 
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@Miru I'm thinking now of going with an air hand palm that blast the opponent to the ground with a possible follow up after the opponent bounces off the ground. It's similar to what I did with Captain Commando's air hyper Justice Drop (might need to toy around with this a bit to find what I'm looking for), but it will be toned down damage wise since it's not a hyper. For the air hyper I'm just going with a variation of the Oicho throw just starting off in the air first. That's probably enough air stuff since Honda's a ground based powerhouse.
 
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@Miru I was thinking of a flying belly flop or some ariel grapples. I really don't want to give him a flying headbutt because I feel like he needs the ground to push off to do that attack.
I think makes total sense to give him an aerial headbutt. I would even given him a diagonal one, to be used both from ground and air
 
Final preview of E. Honda. He will be ready for download sometime next week. In this final preview I'm showing of some stage interaction with his intro and winning pose using his bath tub. I'm also showing off his new ariel attacks which are a power palm special move and a hyper Oicho throw that starts in the air.

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I have a suggestion for an update to Guile: a move where he can throw grenades at the foe, probably D, U, +2P.
 
Here is a preview of Athena. I went through all the different versions of her and grabbed the best parts to make her move list, but using the KOF 95 sprites. Surprisingly I didn't have to make many custom sprites to get the new moves to look good. I plan on releasing her in a few weeks along with an update to the Classic VS game.

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