Classic VS : (Discussion)

Wow! Flapjack looks fun already. And this is the point where I decided to watch this topic. Also, will he and future characters be added to the Classic VS title screen?
 
After not touching Mugen for a month I'm finding myself super bored. Maybe instead of leaving Mugen altogether I should just work on stuff a lot slower instead. So I started looking through my incomplete characters and decided that Dhalsim would be good to work on again. Maybe get him ready for a Christmas release. This is what I got so far.

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Nice to see you going at your own pace with the engine and character creation. I like how his Yoga Inferno uses the MVC sprite to give it increased range compared to Yoga Flame. Yoga Volcano from Capcom Vs SNK could have little fire sparks trailing off of it to make it feel more "volcanic" compared to the horizontal counterpart.
 
Oh, that are good news, since you are one of my favorite creators and the scene would lose a lot with you quiting.

If it helps you in any way, I'll share my experience with it: Do things at your own pace, when you feel comfortable. It's your hobby, not your obligation.
When you're not comfortable, do something else. Your fans will be here when you get back.
 
Concept of a Elephant Hyper for Dhalsim. Still working on the sprites which don't have legs yet for the elephant, but the move is coded.

Work in progress sprites.

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@Miru Thanks for the feedback as always.

@O Ilusionista Yeah I was pending way to much time in Mugen because I'm addicted. Working at a slower pace will help me out having time for other creative ventures.
 
Awesome! Simply awesome!
Glad to see one more of your characters in action.

All that elephant need is a slightly more contrasted palette. (mostly more dark in the darkest tones)
 
Maybe what he does after jumping off his steed is randomized between a drill, fire breath, and a few other things? And for the elephant, try using the colors of the ones in his SF2 stage/ending for him.
 
Dhalsim is coming along nicely. I've put more polish on his attacks as well as added throws and 2 new air hypers which are Yoga Sunburst and Yoga Strike. Still working on the Yoga Strike sprites. Here is the first preview of the Alpha.

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Got an early preview of Guile. I added a decent smart palette to him for more costume options, which one of them you can see in this preview vid. Guile has a new move called sonic kicks. Right now I only have the light kick version implemented. Took both hyper moves from MVC2 and tweaked them slightly, for example the Sonic Hurricane color scheme now matches the colors of his original sonic boom. Next preview I’m going to add a team up hyper with Charlie where Guile kicks the opponent into the sky & then Charlie flies by in a fighter jet to blast you out of the sky.

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It’s pretty cool to see team-up hypers in this game. I have some suggestions for future team-up hypers:

* Dan Hibiki appears and launches Blanka with his Gadoken at the foe, creating an energy wave effect.
* Zangief and Rufus spin together to hit the foe repeatedly.
* Jeanne sends in Fuuma and they both conjure a wheel of flame.
 
Almost done with Guile’s alpha and will be releasing it within the next two weeks. In this preview video you will see that more sonic kicks were added. They can also be done in the air. I also added two new hypers which one of them is the Sonic Tempest, were you create a giant sonic boom in the air. The other one is the hyper I described in my last post, were Guile kicks the opponent into the air and a fighter jet blasts you out of the sky.

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Here is a video of Guile's specials, throws and hypers. I made a lot of progress over the last few days where I added the rest of his throws and a hyper version of the throw called Maelstrom Twister. Also lots of FX, sounds, intros & win poses have also been added since the last preview. I'm only showing off the new jet intro in this video.

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Guile seems to be a very pleasant character to play with. Thanks for all these great new moves ;) .
 
Working on Chun Li as the next character in the game but it's going to take a minute to finish her. In the meantime I'm working on some much needed updates to older characters. First up is Zangief who is getting some new moves and sprites to go along with the quality of life changes. Here are some new sprites/smart palette for his Medieval Times hyper move.

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