character jumps by himself when platform moves up/down

tried 3923, it is almost fixed ;D but i had to remove landframe from jump animation, when i have landframe then its buggy again, so looks like its working fine for platforms moving up/down and left/right, character is not freezed anymore when jumping in when platform moves but one problem left is that character is walking without moving forward when platform moves up.
Hmm i noticed that when apple is thrown at platform then sometimes its stuck for awhile inside of it then continues, its like if landframe in apple's anim is not detected when it hits platform.
 
Yeah, it seems when platform moves, sometimes it is still treated as land so velocity is removed for a while.
Maybe the gravity code needs to be reworked, for now I just patch it.
 
That apple thing didnt happened in older version,its landframe is not activated when apple hits platform.
 
Yeah, it is a side-effect against the bomb type ai code, which is checked before gravity so landframe doesn't get a chance.
I need to find a way.
 
Or if you want to fix it by yourself, you can use generic bomb logic.
attack animation is played when it touches the ground, attack2 is played when it hits a target.
 
thanks, i forgot about that bomb attack1/2 thing ;D so its fine now and just that character walking without velocity when platform moves up is only thing thats left.
 
https://www.dropbox.com/s/xbygx4jbcrfa5o1/OpeBOR-win-latest.7z

Try this.

 
It works great, i think its fixed, it didnt happened even once with moving platforms, up/down and left/right, so i guess this bug is now gone :)  thanks
 
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