I'm interested in spawning two walls outside of the playing area and changing their position later during game play. When using "changelevelproperty" for walls, how do I tell openbor to know which wall I'm wanting to change if I have 7 walls in the stage and the bottom two walls I created/listed are the ones I'm trying to manipulate.
Edit: If possible, could someone list the values changelevelproperty("wall" has?
changelevelproperty("wall",???,???,???,???,???);
Thanks
Edit: If possible, could someone list the values changelevelproperty("wall" has?
changelevelproperty("wall",???,???,???,???,???);
Thanks
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