changeentityproperty(target_entity, "candamage", openborconstant("TYPE_PLAYER"));
changeentityproperty(target_entity, "candamage", openborconstant("TYPE_SHOT")|openborconstant("TYPE_ENEMY"));
/* Model/Entity types. */
ICMPCONST(TYPE_ANY)
ICMPCONST(TYPE_ENDLEVEL)
ICMPCONST(TYPE_ENEMY)
ICMPCONST(TYPE_ITEM)
ICMPCONST(TYPE_NO_COPY)
ICMPCONST(TYPE_NONE)
ICMPCONST(TYPE_NPC)
ICMPCONST(TYPE_OBSTACLE)
ICMPCONST(TYPE_PANEL)...
changeentityproperty(target_entity, "candamage", openborconstant("TYPE_PLAYER"));
changeentityproperty(target_entity, "candamage", openborconstant("TYPE_SHOT")|openborconstant("TYPE_ENEMY"));
/* Model/Entity types. */
ICMPCONST(TYPE_ANY)
ICMPCONST(TYPE_ENDLEVEL)
ICMPCONST(TYPE_ENEMY)
ICMPCONST(TYPE_ITEM)
ICMPCONST(TYPE_NO_COPY)
ICMPCONST(TYPE_NONE)
ICMPCONST(TYPE_NPC)
ICMPCONST(TYPE_OBSTACLE)
ICMPCONST(TYPE_PANEL)
ICMPCONST(TYPE_PLAYER)
ICMPCONST(TYPE_PROJECTILE)
ICMPCONST(TYPE_RESERVED)
ICMPCONST(TYPE_SHOT)
ICMPCONST(TYPE_STEAMER)
ICMPCONST(TYPE_TEXTBOX)
ICMPCONST(TYPE_TRAP)
ICMPCONST(TYPE_UNKNOWN)