O Ilusionista
Captain 100K
There is any way to change the speed of a music, probabily by script?
What I want to do: in the original arcade Avengers game, when you have 25% of life and you are facing a boss, the background music change it speeds to a faster version (pretty much as SFII does).
Its possible? To trigger the boss fight, I can make a loop with count_enemies and (I think its possible) to getentitypropriety and see if its BOSS, no?
Edit: Wait, I forgot that If I change the speed of the song, I would change the pitch too. Unless we use an audio time-stretching algorithm
What I want to do: in the original arcade Avengers game, when you have 25% of life and you are facing a boss, the background music change it speeds to a faster version (pretty much as SFII does).
Its possible? To trigger the boss fight, I can make a loop with count_enemies and (I think its possible) to getentitypropriety and see if its BOSS, no?
Edit: Wait, I forgot that If I change the speed of the song, I would change the pitch too. Unless we use an audio time-stretching algorithm