Capcom Super Moves

Braun

Member
How does one add the player's face withe burst before doing a super attack? I see it all the time and would love to learn how. Is it script based or not?



[attachment deleted by admin]
 
Maybe something like this, just an example
Code:
name     slums_map
type       panel
health	0
shadow	0
setlayer  99999999999




anim	idle
	offset	0 298
	movez	40
	delay	10
	frame	data/Bgs/Slums_Alleyway/other/slums_1.gif
	frame	data/Bgs/Slums_Alleyway/other/slums_2.gif
	frame	data/Bgs/Slums_Alleyway/other/slums_1.gif
	frame	data/Bgs/Slums_Alleyway/other/slums_2.gif
	frame	data/Bgs/Slums_Alleyway/other/slums_1.gif
	frame	data/Bgs/Slums_Alleyway/other/slums_2.gif
	movez	0
I think you need to spawn this panel "in" your super attack moves animation
Also there are several other ways to do this, in my opinion O Ilusionista will give you the best way to do it
 
hey man.
Since the screen will be paused until the animation is gone (in 90% of the cases), you don't need to use a type panel for that, but a type TEXT with noskip.

Then you can use a "setlayer -1" to make it appear behind the players.

in my opinion O Ilusionista will give you the best way to do it
Thanks
 
Setlayer -1 will make entity appear behind panels. Unless that's what you want, I suggest setting setlayer 1 to make the face appear behind players but in front of panels

Since the face is spawned relative to screen, you need to use spawnframe {frame} {x} {z} {y} 1. The last parameter ensures that it's spawned relative to screen
 
;D Dope!! Thanks Yotatouch. I forgot i have the Final Fight alpha game. I cracked it open and it had everything i needed.

Thanks everyone involved!!! Peace Out!!!

Now i gotta do spawnframe next.

[attachment deleted by admin]
 
Back
Top Bottom