NED
Well-known member
I've updated my system to give new jump attacks using A2 button.
(This button is used for Hard Attacks)
Basically, it's a copiy of a generic jump attack, but used as a freespecial from jump anim (using cancel)
the move worked well, but how can I give it the initial jump velocity?
in vertical jump it's OK, but if you jump forward, x velocity is stopped...
Any way to fix it?
This is my code.
(This button is used for Hard Attacks)
Basically, it's a copiy of a generic jump attack, but used as a freespecial from jump anim (using cancel)
the move worked well, but how can I give it the initial jump velocity?
in vertical jump it's OK, but if you jump forward, x velocity is stopped...
Any way to fix it?
This is my code.
Code:
anim jump
cancel 1 6 0 A2 freespecial14# jump hard kick
subentity dus
summonframe 0 0
loop 0
offset 96 177
bbox 75 95 45 89
delay 5
frame data/chars/rachel/j02.gif
bbox 76 65 40 78
delay 10
frame data/chars/rachel/j02.gif
delay 5
frame data/chars/rachel/j03.gif
delay 15
frame data/chars/rachel/j04.gif
delay 5
frame data/chars/rachel/j05.gif
delay 40
frame data/chars/rachel/j06.gif
#anim jumpattack
anim freespecial14#Jump HARD KICK
forcedirection -1
jugglecost 1
offset 96 177
bbox 70 70 44 64
delay 7
sound data/sounds/a2.wav
hitfx data/sounds/beat2.wav
sound data/chars/rachel/kiai5.wav
frame data/chars/rachel/ja1.gif
frame data/chars/rachel/ja2.gif
dropv 3 2.6#3
delay 14#12
bbox 60 70 70 58
attack 80 100 89 43 15 1 0 0 19 0
frame data/chars/rachel/ja3.gif
attack 0 0 0 0 0 0
delay 11
frame data/chars/rachel/ja4.gif
delay 8
bbox 70 70 44 64
frame data/chars/rachel/j05.gif
delay 40
frame data/chars/rachel/j06.gif