Bug: .PNG not accepted for some images.

aL BeasTie

Well-known member
Some images in the sprites folder, like arrow.gif and the shadow sprites, can't use .PNG or openbor will close when it tries to use them.  The font files are fine, it will load them in .PNG format no problem.

I thought I had a random crash until I realized it was always after the first 'wait' declared in a stage.
 
I am taking a wild guess here, but its because the engine check for specific files including the extentions.
For example, I can use all musics in .ogg minus menu.bor. If I use menu.ogg it will works, but when I press esc in the select screen...the engine picks menu.bor and not menu.ogg to play.
 
Really? Yeah - that's almost certain to be a hard coded file search. Probably not that hard to fix.

DC
 
That happen to me with arrow.gif, and thought that wait command was broken, the problem is there is no log error, only crash.
 
I had problems with some stage image files. If I use .png for stages openbor doesn't load, so I have to keep using .gifs

Edit; using build 4055
 
Goliath said:
That happen to me with arrow.gif, and thought that wait command was broken, the problem is there is no log error, only crash.

Yeah, I didn't track it for a while.  The stupid thing is I'm pretty sure I discovered this a long time ago and just forgot about it.
 
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