Solved Bounce the Enemy Off the Ground

Question that is answered or resolved.

Bruce

Active member
I read the manual and it said
bounce 1 with bouncefactor would bonce the enemy off the ground.
Is there a reason why my code below doesn't bounce the enemy off the ground?
Please advice, thank you very much

Code:
anim    freespecial10
    fastattack    1
    bounce 1
    bouncefactor 5
    energycost    10
    mponly    1
    attackone    0
    hitfx    data/sounds/beat3.wav
    loop    0
    offset    460 354
    bbox    0 0 0 0
    delay 5   
    frame    data/chars/players/Vice/kick01.gif
    frame    data/chars/players/Vice/kick 02.gif
    frame    data/chars/players/Vice/kick 03.gif
    ….
    ….
 
Bouncefactor is supposed to be declared on bouncing entities, enemies in this case. Like this:
anim fall
delay 1
bouncefactor 2
offset 25 50
frame data/chars/misc/dice.png
delay 20
frame data/chars/misc/dice.png

Same goes with bounce 1, it's declared on bouncing entity's header text.
 
Bouncefactor is supposed to be declared on bouncing entities, enemies in this case. Like this:


Same goes with bounce 1, it's declared on bouncing entity's header text.
Does that mean any skill that has dropv will bounce these entities off the ground?

I only want certain skills to bounce the enemies off the ground. Is there a way to accomplish this? Thank you
 
So based on the manual the only way to really achieve what you're trying to do is the following:

I don't know how versed you are with scripting, but I did a video on how scripting models 101. But what you'd have to do is what @Bloodbane suggested first. And that's either set 'bounce' to 1 on that by default, or use scripting to turn it on.

Secondly, if you're trying to tie the bounce to a specific move, you could write a script to affect the entity's 'bouncefactor' when it's hit by that move.

But maybe I should ask what is it you're trying to attempt. Like is the move knocking them to the ground and you want them to bounce up to be able to hit them more?

'dropv' will not affect the bounce, just the velocity of the entity to hit the ground. But the bounce would be the regular default bounce.
 
So based on the manual the only way to really achieve what you're trying to do is the following:

I don't know how versed you are with scripting, but I did a video on how scripting models 101. But what you'd have to do is what @Bloodbane suggested first. And that's either set 'bounce' to 1 on that by default, or use scripting to turn it on.

Secondly, if you're trying to tie the bounce to a specific move, you could write a script to affect the entity's 'bouncefactor' when it's hit by that move.

But maybe I should ask what is it you're trying to attempt. Like is the move knocking them to the ground and you want them to bounce up to be able to hit them more?

'dropv' will not affect the bounce, just the velocity of the entity to hit the ground. But the bounce would be the regular default bounce.
I'm trying to tie a bounce to specific moves/skills which can knock the enemies to the ground then bounce up so I can hit them more. Thank you
 
In my tekken mod i used a custom fall animation that uses landframe to determine when the entity hit the ground and jumpframe to bouce them back up you can try my mod here: Game Jolt - Games for the love of it
Thank you for the reply.
I just played your demo which is very good. So far I noticed Axe kick and Leg Slam can bounce them up.
I looked through your code and I understood that each enemy, it has to have fall 2 and 3, but I can not understand how you manage to
tie these to specific skills such as the Axe Kick and Leg Slam to these fall animations.
I was hoping for an easy way to bounce them up like something to add to the certain skills, but it seems to be more complicated than I thought :-(
 
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