dantedevil
Well-known member
I currently have a boss that I use in 2 different stages. The idea is that the first time it appears, it escapes before you can finish it. The second time he fights normally, until his health bar runs out.
I use "Desperation" script by Bloodbane:
The problem with using this method is that I am forced to create 2 versions of the same character. One version with the Script in "anim idle", and the other version without the Script.
So, is there any way to do this, without the need to create 2 versions of the same character?
I use "Desperation" script by Bloodbane:
Code:
@script
if(frame==0){
void vSelf = getlocalvar("self");
int MHealth = getentityproperty(vSelf,"maxhealth");
int Health = getentityproperty(vSelf,"health");
if(Health <= MHealth/3){
changeentityproperty(vSelf, "animation", openborconstant("ANI_FOLLOW1"));
}
}
@end_script
The problem with using this method is that I am forced to create 2 versions of the same character. One version with the Script in "anim idle", and the other version without the Script.
So, is there any way to do this, without the need to create 2 versions of the same character?
Last edited: