Dyhego
Member
Hello everyone!
I have a problem that I can't solve at all. The Chief does not fire the magic. When I used an earlier animation it was normal, but after I changed it doesn't trigger the magic anymore.
Special and Special2 in none it fires the magic
Ray1
Ray2
I have a problem that I can't solve at all. The Chief does not fire the magic. When I used an earlier animation it was normal, but after I changed it doesn't trigger the magic anymore.
Special and Special2 in none it fires the magic
Code:
name Egg_Head
health 400
mp 250
speed 16
type enemy
shadow 0
diesound data/chars/egg_head/death.wav
escapehits 3
nolife 1
lifebarstatus 200 10
lifeposition 60 215
nameposition 127 203
knife ray1
knife ray2
anim attack
delay 9
bbox 14 6 31 100
offset 32 104
frame data/chars/egg_head/a01.gif
attack 53 16 19 26 30 0 0 0 0 0
offset 26 101
frame data/chars/egg_head/a02.gif
anim attack2
delay 10
bbox 11 8 37 102
offset 29 105
frame data/chars/egg_head/a03.gif
offset 24 101
frame data/chars/egg_head/a04.gif
delay 18
attack 66 10 28 26 30 0 0 0 0 0
bbox 12 7 47 78
offset 38 81
frame data/chars/egg_head/a05.gif
attack 0 0 0 0 0 0 0 0 0 0
offset 35 92
frame data/chars/egg_head/a06.gif
anim attack3
delay 10
bbox 30 7 27 84
offset 43 93
frame data/chars/egg_head/a07.gif
bbox 16 12 29 84
offset 20 94
frame data/chars/egg_head/a08.gif
delay 18
blast 59 7 25 32 30 0 0 0 0 0
bbox 15 8 40 72
offset 18 80
frame data/chars/egg_head/a09.gif
anim death
offset 37 88
frame data/chars/egg_head/d01.gif
anim fall
delay 12
offset 37 94
frame data/chars/egg_head/f01.gif
frame data/chars/egg_head/f02.gif
frame data/chars/egg_head/f03.gif
frame data/chars/egg_head/f04.gif
offset 37 88
frame data/chars/egg_head/d01.gif
anim idle
loop 1
delay 11
bbox 14 8 47 96
offset 35 99
frame data/chars/egg_head/i01.gif
offset 28 99
frame data/chars/egg_head/i02.gif
offset 30 99
frame data/chars/egg_head/i03.gif
offset 26 99
frame data/chars/egg_head/i04.gif
offset 29 99
frame data/chars/egg_head/i05.gif
offset 27 99
frame data/chars/egg_head/i06.gif
frame data/chars/egg_head/i07.gif
offset 24 99
frame data/chars/egg_head/i08.gif
anim pain
delay 10
bbox 13 10 34 86
offset 27 94
frame data/chars/egg_head/p01.gif
delay 10
frame data/chars/egg_head/p02.gif
delay 10
frame data/chars/egg_head/p01.gif
delay 30
frame data/chars/egg_head/p02.gif
anim rise
delay 14
offset 34 63
frame data/chars/egg_head/r01.gif
offset 25 62
frame data/chars/egg_head/r02.gif
offset 27 88
frame data/chars/egg_head/r03.gif
anim special
custknife ray1
throwframe 3 -1
energycost 25
mponly 1
delay 20
offset 32 130
sound data/chars/egg_head/special.wav
frame data/chars/egg_head/s01.gif
delay 20
offset 40 91
frame data/chars/egg_head/s02.gif
delay 14
offset 61 132
frame data/chars/egg_head/s03.gif
anim special2
custknife ray2
throwframe 3 -1
energycost 25
mponly 1
delay 20
offset 32 130
sound data/chars/egg_head/special.wav
frame data/chars/egg_head/s01.gif
delay 20
offset 40 91
frame data/chars/egg_head/s02.gif
delay 14
offset 61 132
frame data/chars/egg_head/s03.gif
anim walk
loop 1
delay 12
bbox 10 4 37 101
offset 28 99
frame data/chars/egg_head/w01.gif
frame data/chars/egg_head/w02.gif
frame data/chars/egg_head/w03.gif
frame data/chars/egg_head/w04.gif
#|edited by openBor Stats v 0.67
Ray1
Code:
name ray1
type none
health 1
speed 15
gfxshadow 1
anim idle
delay 11
blast 6 11 45 46 70 0 0 0 0 0
offset 7 53
frame data/chars/egg_head/ray01.gif
blast 0 0 0 0 0 0 0 0 0 0
frame data/chars/egg_head/ray02.gif
blast 6 11 45 46 70 0 0 0 0 0
frame data/chars/egg_head/ray01.gif
blast 0 0 0 0 0 0 0 0 0 0
frame data/chars/egg_head/ray02.gif
#|edited by openBor Stats v 0.67
Ray2
Code:
name ray2
type none
health 1
speed 15
gfxshadow 1
alpha 1
candamage enemy obstacle
anim idle
delay 13
blast 8 13 49 72 100 0 0 0 0 0
offset 10 82
frame data/chars/egg_head/ray03.gif
blast 0 0 0 0 0 0 0 0 0 0
frame data/chars/egg_head/ray04.gif
blast 8 13 49 72 100 0 0 0 0 0
frame data/chars/egg_head/ray03.gif
blast 0 0 0 0 0 0 0 0 0 0
frame data/chars/egg_head/ray04.gif
#|edited by openBor Stats v 0.67