A.D. Vanderstein
Active member
Thanks for the help guys. Well I finally finished all of the enemies, here are the final two: Reagan from The Exorcist & The Fly.
[attachment deleted by admin]
[attachment deleted by admin]
I deleted the indirect.wav & punch, punch1, and punch2 but I still have that annoying sound, its completely screwing up my game. Do you guys know anything else I can try. The sound is all low quality like its from an old 8 bit console game, except worse and I cant pinpoint it in the sound folder.BeasTie said:it's 'indirect.wav' you're hearing, it plays if you use blast attacks. I usually just delete it.
also punch.wav plays anytime you perform an attack, another one best to delete and replace with your own sound.
Correction: it plays whenever an enemy is knocked down and it hits another enemy while falling.it's 'indirect.wav' you're hearing, it plays if you use blast attacks. I usually just delete it.
.ogg for sure, but you can't use .ogg as sound effects, just as musics.Also which music file is a smaller size .wav or .ogg
Thanks for the feedback, one question though. When you say depth to the attack boxes, do you mean expand the attack box back towards the player, forward toward the enemy, or both?nsw25 said:Still no demo for this... i really think u should of released one after another instead of at once so u can get feedback etc... so whens the game\demo coming ???
game looks good, Though the characters still look very stiff. Also maybe add depth to the moves attack boxes as some moves seem to miss too much
nsw25 said:like this
attack5 54 33 57 90 40 0 0 0 9 80
the last number '80' defines the depth of attack box higher number means deeeper depth of atack and easier to hit enemies