Blueprint map like Castlevania or general map

kimono

Well-known member
Hi, I'm just wondering if this global map has already been made in an Openbor Castlevania game:
map.png

I've got a project separated with X simple screens like this:
kulxGwr.png

Is it possible to refer to the player position on a general map (like Castlevania games do)?
 
Of course its possible, but it will require some fairly advanced scripting. Maybe Bloodbane's Contra modules have a map? I don't know since I haven't played through them. But that would be a good place to start.

DC
 
Contra mod doesn't have map. It's not metroidvania so it doesn't need a map. Yet, none of metroidvanias I've made have map  :-[

Back to topic, like Damon posted, it is possible. Though it might require many global variables to store unlocked parts of the map. Or less variables if value trick is used
 
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